First look: Split up Inventory & InventoryWindow

this unblocks a variety of changes, such as positionless tiles, enhanced APIs on Blocks for inventories, and also eliminates a bunch of cyclic references within the core code.

linked to #5033
This commit is contained in:
Dylan K. Taylor
2024-11-24 21:40:47 +00:00
parent 473bbe64e0
commit 45a4282e8b
74 changed files with 827 additions and 933 deletions

View File

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block\inventory;
final class BrewingStandInventoryWindow extends BlockInventoryWindow{
public const SLOT_INGREDIENT = 0;
public const SLOT_BOTTLE_LEFT = 1;
public const SLOT_BOTTLE_MIDDLE = 2;
public const SLOT_BOTTLE_RIGHT = 3;
public const SLOT_FUEL = 4;
}