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https://github.com/pmmp/PocketMine-MP.git
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Merge branch 'item-stack-request' into item-stack-request-pm5
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@ -33,10 +33,10 @@ use pocketmine\entity\Attribute;
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use pocketmine\entity\InvalidSkinException;
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use pocketmine\event\player\PlayerEditBookEvent;
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use pocketmine\inventory\transaction\action\DropItemAction;
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use pocketmine\inventory\transaction\CraftingTransaction;
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use pocketmine\inventory\transaction\InventoryTransaction;
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use pocketmine\inventory\transaction\TransactionBuilder;
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use pocketmine\inventory\transaction\TransactionException;
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use pocketmine\inventory\transaction\TransactionCancelledException;
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use pocketmine\inventory\transaction\TransactionValidationException;
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use pocketmine\item\VanillaItems;
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use pocketmine\item\WritableBook;
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use pocketmine\item\WritableBookPage;
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@ -110,11 +110,13 @@ use pocketmine\player\Player;
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use pocketmine\utils\AssumptionFailedError;
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use pocketmine\utils\Limits;
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use pocketmine\utils\TextFormat;
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use pocketmine\utils\Utils;
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use pocketmine\world\format\Chunk;
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use function array_push;
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use function base64_encode;
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use function count;
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use function fmod;
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use function implode;
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use function in_array;
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use function is_bool;
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use function is_infinite;
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@ -134,8 +136,6 @@ use const JSON_THROW_ON_ERROR;
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class InGamePacketHandler extends PacketHandler{
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private const MAX_FORM_RESPONSE_DEPTH = 2; //modal/simple will be 1, custom forms 2 - they will never contain anything other than string|int|float|bool|null
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protected ?CraftingTransaction $craftingTransaction = null;
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protected float $lastRightClickTime = 0.0;
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protected ?UseItemTransactionData $lastRightClickData = null;
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@ -333,7 +333,7 @@ class InGamePacketHandler extends PacketHandler{
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$result = $this->handleNormalTransaction($packet->trData, $packet->requestId);
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}elseif($packet->trData instanceof MismatchTransactionData){
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$this->session->getLogger()->debug("Mismatch transaction received");
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$this->inventoryManager->syncAll();
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$this->inventoryManager->requestSyncAll();
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$result = true;
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}elseif($packet->trData instanceof UseItemTransactionData){
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$result = $this->handleUseItemTransaction($packet->trData);
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@ -343,9 +343,7 @@ class InGamePacketHandler extends PacketHandler{
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$result = $this->handleReleaseItemTransaction($packet->trData);
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}
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if($this->craftingTransaction === null){ //don't sync if we're waiting to complete a crafting transaction
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$this->inventoryManager->syncMismatchedPredictedSlotChanges();
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}
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$this->inventoryManager->syncMismatchedPredictedSlotChanges();
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$this->inventoryManager->setCurrentItemStackRequestId(null);
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return $result;
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}
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@ -357,9 +355,14 @@ class InGamePacketHandler extends PacketHandler{
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$this->inventoryManager->addTransactionPredictedSlotChanges($transaction);
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try{
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$transaction->execute();
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}catch(TransactionException $e){
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}catch(TransactionValidationException $e){
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$this->inventoryManager->requestSyncAll();
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$logger = $this->session->getLogger();
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$logger->debug("Failed to execute inventory transaction: " . $e->getMessage());
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$logger->debug("Invalid inventory transaction $requestId: " . $e->getMessage());
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return false;
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}catch(TransactionCancelledException){
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$this->session->getLogger()->debug("Inventory transaction $requestId cancelled by a plugin");
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return false;
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}finally{
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@ -526,16 +529,33 @@ class InGamePacketHandler extends PacketHandler{
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}
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private function handleSingleItemStackRequest(ItemStackRequest $request) : ItemStackResponse{
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if(count($request->getActions()) > 20){
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//TODO: we can probably lower this limit, but this will do for now
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throw new PacketHandlingException("Too many actions in ItemStackRequest");
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}
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$executor = new ItemStackRequestExecutor($this->player, $this->inventoryManager, $request);
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$transaction = $executor->generateInventoryTransaction();
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$result = $this->executeInventoryTransaction($transaction, $request->getRequestId());
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$this->session->getLogger()->debug("Item stack request " . $request->getRequestId() . " result: " . ($result ? "success" : "failure"));
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try{
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$transaction = $executor->generateInventoryTransaction();
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$result = $this->executeInventoryTransaction($transaction, $request->getRequestId());
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}catch(ItemStackRequestProcessException $e){
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$result = false;
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$this->session->getLogger()->debug("ItemStackRequest #" . $request->getRequestId() . " failed: " . $e->getMessage());
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$this->session->getLogger()->debug(implode("\n", Utils::printableExceptionInfo($e)));
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$this->inventoryManager->requestSyncAll();
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}
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return $executor->buildItemStackResponse($result);
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if(!$result){
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return new ItemStackResponse(ItemStackResponse::RESULT_ERROR, $request->getRequestId());
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}
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return $executor->buildItemStackResponse();
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}
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public function handleItemStackRequest(ItemStackRequestPacket $packet) : bool{
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$responses = [];
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if(count($packet->getRequests()) > 80){
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//TODO: we can probably lower this limit, but this will do for now
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throw new PacketHandlingException("Too many requests in ItemStackRequestPacket");
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}
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foreach($packet->getRequests() as $request){
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$responses[] = $this->handleSingleItemStackRequest($request);
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}
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