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https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-06 11:57:10 +00:00
New PlayerMoveEvent, improved player movement event firing
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parent
07dcbdb9b0
commit
43a97c407d
@ -50,6 +50,7 @@ use pocketmine\event\player\PlayerItemConsumeEvent;
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use pocketmine\event\player\PlayerJoinEvent;
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use pocketmine\event\player\PlayerKickEvent;
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use pocketmine\event\player\PlayerLoginEvent;
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use pocketmine\event\player\PlayerMoveEvent;
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use pocketmine\event\player\PlayerPreLoginEvent;
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use pocketmine\event\player\PlayerQuitEvent;
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use pocketmine\event\player\PlayerRespawnEvent;
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@ -69,6 +70,7 @@ use pocketmine\item\Item;
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use pocketmine\level\format\FullChunk;
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use pocketmine\level\format\LevelProvider;
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use pocketmine\level\Level;
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use pocketmine\level\Location;
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use pocketmine\level\Position;
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use pocketmine\math\Vector3;
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use pocketmine\metadata\MetadataValue;
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@ -1082,9 +1084,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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return;
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}
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$oldPos = new Vector3($this->x, $this->y, $this->z);
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if(($distance = $oldPos->distance($this->newPosition)) == 0){
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return;
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}
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$distance = $oldPos->distance($this->newPosition);
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$revert = false;
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@ -1099,7 +1099,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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}
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}
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if(!$revert){
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if(!$revert and $distance != 0){
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$dx = $this->newPosition->x - $this->x;
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$dy = $this->newPosition->y - $this->y;
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$dz = $this->newPosition->z - $this->z;
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@ -1130,24 +1130,68 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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}
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}
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$from = new Location($this->lastX, $this->lastY, $this->lastZ, $this->lastYaw, $this->lastPitch, $this->level);
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$to = $this->getLocation();
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$delta = pow($this->lastX - $to->x, 2) + pow($this->lastY - $to->y, 2) + pow($this->lastZ - $to->z, 2);
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$deltaAngle = abs($this->lastYaw - $to->yaw) + abs($this->lastPitch - $to->pitch);
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if(!$revert and ($delta > (1 / 16) or $deltaAngle > 10)){
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$this->lastX = $to->x;
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$this->lastY = $to->y;
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$this->lastZ = $to->z;
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$this->lastYaw = $to->yaw;
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$this->lastPitch = $to->pitch;
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$ev = new PlayerMoveEvent($this, $from, $to);
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if($revert){
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$ev->setCancelled();
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}
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$this->server->getPluginManager()->callEvent($ev);
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if(!($revert = $ev->isCancelled())){ //Yes, this is intended
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if($to->distance($ev->getTo()) > 0.1){ //If plugins modify the destination
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$this->teleport($ev->getTo());
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}else{
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$pk = new MovePlayerPacket;
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$pk->eid = $this->id;
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$pk->x = $this->x;
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$pk->y = $this->y;
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$pk->z = $this->z;
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$pk->yaw = $this->yaw;
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$pk->pitch = $this->pitch;
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$pk->bodyYaw = $this->yaw;
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foreach($this->hasSpawned as $player){
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$player->dataPacket($pk);
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}
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}
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}
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}
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if($revert){
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$pk = new MovePlayerPacket();
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$pk = new MovePlayerPacket;
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$pk->eid = 0;
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$pk->x = $this->x;
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$pk->y = $this->y + $this->getEyeHeight();
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$pk->z = $this->z;
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$pk->bodyYaw = $this->yaw;
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$pk->pitch = $this->pitch;
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$pk->yaw = $this->yaw;
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$pk->x = $from->x;
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$pk->y = $from->y + $this->getEyeHeight();
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$pk->z = $from->z;
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$pk->bodyYaw = $from->yaw;
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$pk->pitch = $from->pitch;
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$pk->yaw = $from->yaw;
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$pk->teleport = true;
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$this->directDataPacket($pk);
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$this->forceMovement = new Vector3($this->x, $this->y, $this->z);
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$this->forceMovement = new Vector3($from->x, $from->y, $from->z);
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}else{
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$this->updateMovement();
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$this->forceMovement = null;
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}
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}
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public function updateMovement(){
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}
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public function onUpdate(){
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if($this->spawned === false or $this->dead === true){
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return true;
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@ -37,6 +37,7 @@ use pocketmine\event\Timings;
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use pocketmine\level\format\Chunk;
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use pocketmine\level\format\FullChunk;
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use pocketmine\level\Level;
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use pocketmine\level\Location;
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use pocketmine\level\Position;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Math;
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@ -60,7 +61,7 @@ use pocketmine\Player;
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use pocketmine\plugin\Plugin;
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use pocketmine\Server;
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abstract class Entity extends Position implements Metadatable{
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abstract class Entity extends Location implements Metadatable{
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const NETWORK_ID = -1;
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@ -97,8 +98,6 @@ abstract class Entity extends Position implements Metadatable{
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public $lastMotionY;
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public $lastMotionZ;
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public $yaw;
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public $pitch;
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public $lastYaw;
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public $lastPitch;
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@ -738,6 +737,10 @@ abstract class Entity extends Position implements Metadatable{
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return new Position($this->x, $this->y, $this->z, $this->getLevel());
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}
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public function getLocation(){
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return new Location($this->x, $this->y, $this->z, $this->yaw, $this->pitch, $this->getLevel());
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}
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public function isInsideOfWater(){
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$block = $this->getLevel()->getBlock($pos = (new Vector3($this->x, $y = ($this->y + $this->getEyeHeight()), $this->z))->floor());
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@ -880,7 +883,7 @@ abstract class Entity extends Position implements Metadatable{
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$this->boundingBox->setBB($axisalignedbb);
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$list = $this->getLevel()->getCollisionCubes($this, $this->boundingBox->getOffsetBoundingBox($movX, $dy, $movZ), false);
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$list = $this->level->getCollisionCubes($this, $this->boundingBox->getOffsetBoundingBox($movX, $dy, $movZ), false);
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foreach($list as $bb){
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$dy = $bb->calculateYOffset($this->boundingBox, $dy);
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@ -950,10 +953,10 @@ abstract class Entity extends Position implements Metadatable{
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}else{
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if($this instanceof Player){
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if(($this->onGround and $movY != 0) or (!$this->onGround and $movY <= 0)){
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if(($this->onGround and $movY != 0) or (!$this->onGround and $movY < 0)){
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$bb = clone $this->boundingBox;
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$bb->maxY = $bb->minY + 0.5;
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if(count($this->getLevel()->getCollisionBlocks($bb->expand(0.01, 0.01, 0.01))) > 0){
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if(count($this->level->getCollisionBlocks($bb->expand(0.01, 0.01, 0.01))) > 0){
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$isColliding = true;
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}else{
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$isColliding = false;
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@ -1020,8 +1023,8 @@ abstract class Entity extends Position implements Metadatable{
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}
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}
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public function setPositionAndRotation(Vector3 $pos, $yaw, $pitch, $force = false){
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if($this->setPosition($pos, $force) === true){
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public function setPositionAndRotation(Vector3 $pos, $yaw, $pitch){
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if($this->setPosition($pos) === true){
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$this->setRotation($yaw, $pitch);
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return true;
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@ -1036,22 +1039,13 @@ abstract class Entity extends Position implements Metadatable{
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$this->scheduleUpdate();
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}
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public function setPosition(Vector3 $pos, $force = false){
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public function setPosition(Vector3 $pos){
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if($pos instanceof Position and $pos->level instanceof Level and $pos->level !== $this->level){
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if($this->switchLevel($pos->getLevel()) === false){
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return false;
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}
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}
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if(!$this->justCreated and $force !== true){
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$ev = new EntityMoveEvent($this, $pos);
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$this->server->getPluginManager()->callEvent($ev);
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if($ev->isCancelled()){
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return false;
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}
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}
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$this->x = $pos->x;
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$this->y = $pos->y;
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$this->z = $pos->z;
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@ -1130,7 +1124,18 @@ abstract class Entity extends Position implements Metadatable{
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$this->scheduleUpdate();
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}
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/**
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* @param Vector3|Position|Location $pos
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* @param float $yaw
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* @param float $pitch
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*
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* @return bool
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*/
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public function teleport(Vector3 $pos, $yaw = null, $pitch = null){
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if($pos instanceof Location){
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$yaw = $pos->yaw;
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$pitch = $pos->pitch;
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}
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$from = Position::fromObject($this, $this->getLevel());
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$to = Position::fromObject($pos, $pos instanceof Position ? $pos->getLevel() : $this->getLevel());
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$this->server->getPluginManager()->callEvent($ev = new EntityTeleportEvent($this, $from, $to));
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55
src/pocketmine/event/player/PlayerMoveEvent.php
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55
src/pocketmine/event/player/PlayerMoveEvent.php
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@ -0,0 +1,55 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\event\player;
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use pocketmine\event\Cancellable;
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use pocketmine\level\Location;
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use pocketmine\Player;
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class PlayerMoveEvent extends PlayerEvent implements Cancellable{
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public static $handlerList = null;
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private $from;
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private $to;
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public function __construct(Player $player, Location $from, Location $to){
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$this->player = $player;
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$this->from = $from;
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$this->to = $to;
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}
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public function getFrom(){
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return $this->from;
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}
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public function setFrom(Location $from){
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$this->from = $from;
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}
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public function getTo(){
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return $this->to;
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}
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public function setTo(Location $to){
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$this->to = $to;
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}
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}
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54
src/pocketmine/level/Location.php
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54
src/pocketmine/level/Location.php
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@ -0,0 +1,54 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\level;
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class Location extends Position{
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public $yaw;
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public $pitch;
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/**
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* @param int $x
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* @param int $y
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* @param int $z
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* @param float $yaw
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* @param float $pitch
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* @param Level $level
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*/
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public function __construct($x = 0, $y = 0, $z = 0, $yaw = 0.0, $pitch = 0.0, Level $level = null){
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$this->x = $x;
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$this->y = $y;
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$this->z = $z;
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$this->yaw = $yaw;
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$this->pitch = $pitch;
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$this->level = $level;
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}
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public function getYaw(){
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return $this->yaw;
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}
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public function getPitch(){
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return $this->pitch;
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}
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}
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@ -33,16 +33,15 @@ class Position extends Vector3{
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* @param int $y
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* @param int $z
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* @param Level $level
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* @param bool $strong
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*/
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public function __construct($x = 0, $y = 0, $z = 0, Level $level = null, $strong = false){
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public function __construct($x = 0, $y = 0, $z = 0, Level $level = null){
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$this->x = $x;
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$this->y = $y;
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$this->z = $z;
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$this->level = $level;
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}
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public static function fromObject(Vector3 $pos, Level $level = null, $strong = false){
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public static function fromObject(Vector3 $pos, Level $level = null){
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return new Position($pos->x, $pos->y, $pos->z, $level);
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}
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