New PlayerMoveEvent, improved player movement event firing

This commit is contained in:
Shoghi Cervantes
2014-10-14 16:10:50 +02:00
parent 07dcbdb9b0
commit 43a97c407d
5 changed files with 191 additions and 34 deletions

View File

@ -50,6 +50,7 @@ use pocketmine\event\player\PlayerItemConsumeEvent;
use pocketmine\event\player\PlayerJoinEvent;
use pocketmine\event\player\PlayerKickEvent;
use pocketmine\event\player\PlayerLoginEvent;
use pocketmine\event\player\PlayerMoveEvent;
use pocketmine\event\player\PlayerPreLoginEvent;
use pocketmine\event\player\PlayerQuitEvent;
use pocketmine\event\player\PlayerRespawnEvent;
@ -69,6 +70,7 @@ use pocketmine\item\Item;
use pocketmine\level\format\FullChunk;
use pocketmine\level\format\LevelProvider;
use pocketmine\level\Level;
use pocketmine\level\Location;
use pocketmine\level\Position;
use pocketmine\math\Vector3;
use pocketmine\metadata\MetadataValue;
@ -1082,9 +1084,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
return;
}
$oldPos = new Vector3($this->x, $this->y, $this->z);
if(($distance = $oldPos->distance($this->newPosition)) == 0){
return;
}
$distance = $oldPos->distance($this->newPosition);
$revert = false;
@ -1099,7 +1099,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
}
}
if(!$revert){
if(!$revert and $distance != 0){
$dx = $this->newPosition->x - $this->x;
$dy = $this->newPosition->y - $this->y;
$dz = $this->newPosition->z - $this->z;
@ -1130,24 +1130,68 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
}
}
$from = new Location($this->lastX, $this->lastY, $this->lastZ, $this->lastYaw, $this->lastPitch, $this->level);
$to = $this->getLocation();
$delta = pow($this->lastX - $to->x, 2) + pow($this->lastY - $to->y, 2) + pow($this->lastZ - $to->z, 2);
$deltaAngle = abs($this->lastYaw - $to->yaw) + abs($this->lastPitch - $to->pitch);
if(!$revert and ($delta > (1 / 16) or $deltaAngle > 10)){
$this->lastX = $to->x;
$this->lastY = $to->y;
$this->lastZ = $to->z;
$this->lastYaw = $to->yaw;
$this->lastPitch = $to->pitch;
$ev = new PlayerMoveEvent($this, $from, $to);
if($revert){
$ev->setCancelled();
}
$this->server->getPluginManager()->callEvent($ev);
if(!($revert = $ev->isCancelled())){ //Yes, this is intended
if($to->distance($ev->getTo()) > 0.1){ //If plugins modify the destination
$this->teleport($ev->getTo());
}else{
$pk = new MovePlayerPacket;
$pk->eid = $this->id;
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->yaw = $this->yaw;
$pk->pitch = $this->pitch;
$pk->bodyYaw = $this->yaw;
foreach($this->hasSpawned as $player){
$player->dataPacket($pk);
}
}
}
}
if($revert){
$pk = new MovePlayerPacket();
$pk = new MovePlayerPacket;
$pk->eid = 0;
$pk->x = $this->x;
$pk->y = $this->y + $this->getEyeHeight();
$pk->z = $this->z;
$pk->bodyYaw = $this->yaw;
$pk->pitch = $this->pitch;
$pk->yaw = $this->yaw;
$pk->x = $from->x;
$pk->y = $from->y + $this->getEyeHeight();
$pk->z = $from->z;
$pk->bodyYaw = $from->yaw;
$pk->pitch = $from->pitch;
$pk->yaw = $from->yaw;
$pk->teleport = true;
$this->directDataPacket($pk);
$this->forceMovement = new Vector3($this->x, $this->y, $this->z);
$this->forceMovement = new Vector3($from->x, $from->y, $from->z);
}else{
$this->updateMovement();
$this->forceMovement = null;
}
}
public function updateMovement(){
}
public function onUpdate(){
if($this->spawned === false or $this->dead === true){
return true;