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https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-18 01:14:10 +00:00
SubChunk: get rid of dead light getters and setters
these were here for fast access, but that fast access path now goes through getBlock(Sky)LightArray() instead.
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@ -202,7 +202,7 @@ class Chunk{
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* @return int 0-15
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*/
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public function getBlockSkyLight(int $x, int $y, int $z) : int{
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return $this->getSubChunk($y >> 4)->getBlockSkyLight($x, $y & 0x0f, $z);
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return $this->getSubChunk($y >> 4)->getBlockSkyLightArray()->get($x & 0xf, $y & 0x0f, $z & 0xf);
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}
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/**
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@ -214,7 +214,7 @@ class Chunk{
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* @param int $level 0-15
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*/
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public function setBlockSkyLight(int $x, int $y, int $z, int $level) : void{
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$this->getSubChunk($y >> 4, true)->setBlockSkyLight($x, $y & 0x0f, $z, $level);
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$this->getSubChunk($y >> 4, true)->getBlockSkyLightArray()->set($x & 0xf, $y & 0x0f, $z & 0xf, $level);
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}
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/**
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@ -238,7 +238,7 @@ class Chunk{
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* @return int 0-15
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*/
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public function getBlockLight(int $x, int $y, int $z) : int{
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return $this->getSubChunk($y >> 4)->getBlockLight($x, $y & 0x0f, $z);
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return $this->getSubChunk($y >> 4)->getBlockLightArray()->get($x & 0xf, $y & 0x0f, $z & 0xf);
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}
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/**
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@ -250,7 +250,7 @@ class Chunk{
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* @param int $level 0-15
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*/
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public function setBlockLight(int $x, int $y, int $z, int $level) : void{
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$this->getSubChunk($y >> 4, true)->setBlockLight($x, $y & 0x0f, $z, $level);
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$this->getSubChunk($y >> 4, true)->getBlockLightArray()->set($x & 0xf, $y & 0x0f, $z & 0xf, $level);
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}
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/**
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@ -51,22 +51,6 @@ class EmptySubChunk implements SubChunkInterface{
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return [];
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}
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public function getBlockLight(int $x, int $y, int $z) : int{
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return 0;
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}
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public function setBlockLight(int $x, int $y, int $z, int $level) : bool{
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return false;
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}
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public function getBlockSkyLight(int $x, int $y, int $z) : int{
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return 15;
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}
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public function setBlockSkyLight(int $x, int $y, int $z, int $level) : bool{
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return false;
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}
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public function getHighestBlockAt(int $x, int $z) : int{
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return -1;
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}
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@ -90,26 +90,6 @@ class SubChunk implements SubChunkInterface{
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return $this->blockLayers;
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}
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public function getBlockLight(int $x, int $y, int $z) : int{
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return $this->blockLight->get($x, $y, $z);
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}
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public function setBlockLight(int $x, int $y, int $z, int $level) : bool{
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$this->blockLight->set($x, $y, $z, $level);
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return true;
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}
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public function getBlockSkyLight(int $x, int $y, int $z) : int{
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return $this->skyLight->get($x, $y, $z);
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}
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public function setBlockSkyLight(int $x, int $y, int $z, int $level) : bool{
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$this->skyLight->set($x, $y, $z, $level);
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return true;
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}
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public function getHighestBlockAt(int $x, int $z) : int{
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if(empty($this->blockLayers)){
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return -1;
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@ -54,44 +54,6 @@ interface SubChunkInterface{
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*/
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public function getBlockLayers() : array;
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/**
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* @param int $x
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* @param int $y
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* @param int $z
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*
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* @return int
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*/
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public function getBlockLight(int $x, int $y, int $z) : int;
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/**
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* @param int $x
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* @param int $y
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* @param int $z
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* @param int $level
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*
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* @return bool
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*/
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public function setBlockLight(int $x, int $y, int $z, int $level) : bool;
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/**
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* @param int $x
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* @param int $y
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* @param int $z
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*
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* @return int
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*/
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public function getBlockSkyLight(int $x, int $y, int $z) : int;
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/**
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* @param int $x
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* @param int $y
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* @param int $z
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* @param int $level
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*
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* @return bool
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*/
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public function setBlockSkyLight(int $x, int $y, int $z, int $level) : bool;
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/**
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* @param int $x
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* @param int $z
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