Added item pickup animation

This commit is contained in:
Shoghi Cervantes 2013-12-06 01:49:47 +01:00
parent a0a7042d43
commit 423ead6b64

View File

@ -239,7 +239,7 @@ class Entity extends Position{
$time = microtime(true);
if($this->class === ENTITY_PLAYER and ($this->player instanceof Player) and $this->player->spawned === true and $this->player->blocked !== true){
foreach($this->server->api->entity->getRadius($this, 1.5, ENTITY_ITEM) as $item){
if(($time - $item->spawntime) >= 0.6){
if($item->spawntime !== -1 and ($time - $item->spawntime) >= 0.6){
if((($this->player->gamemode & 0x01) === 1 or $this->player->hasSpace($item->type, $item->meta, $item->stack) === true) and $this->server->api->dhandle("player.pickup", array(
"eid" => $this->player->eid,
"player" => $this->player,
@ -248,7 +248,8 @@ class Entity extends Position{
"meta" => $item->meta,
"target" => $item->eid
)) !== false){
$item->close();
$item->spawntime = -1;
$this->server->schedule(15, array($item, "close"));
}
}
}