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Added Block->getVariantBitmask(0 to cut down on getDrops() boilerplate, fixed several blocks incorrectly retaining meta when broken
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@ -75,10 +75,8 @@ class FenceGate extends Transparent{
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return true;
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}
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public function getDrops(Item $item) : array{
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return [
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Item::get($this->getItemId(), 0, 1)
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];
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public function getVariantBitmask() : int{
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return 0;
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}
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public function onActivate(Item $item, Player $player = null) : bool{
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