Added StructureGrowEvent (#4354)

This event is currently fired for tree and bamboo growth. Its intended use is for any plant growth that affects multiple blocks at once.

TODO: We could explore using this for cacti and sugarcane?
This commit is contained in:
Colin
2021-08-25 15:05:30 +02:00
committed by GitHub
parent 6e68e99ec0
commit 4189fbdaef
8 changed files with 66 additions and 11 deletions

View File

@ -76,7 +76,7 @@ class Sapling extends Flowable{
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($item instanceof Fertilizer){
Tree::growTree($this->position->getWorld(), $this->position->x, $this->position->y, $this->position->z, new Random(mt_rand()), $this->treeType);
Tree::growTree($this->position->getWorld(), $this->position->x, $this->position->y, $this->position->z, new Random(mt_rand()), $this->treeType, true);
$item->pop();
@ -99,7 +99,7 @@ class Sapling extends Flowable{
public function onRandomTick() : void{
if($this->position->getWorld()->getFullLightAt($this->position->x, $this->position->y, $this->position->z) >= 8 and mt_rand(1, 7) === 1){
if($this->ready){
Tree::growTree($this->position->getWorld(), $this->position->x, $this->position->y, $this->position->z, new Random(mt_rand()), $this->treeType);
Tree::growTree($this->position->getWorld(), $this->position->x, $this->position->y, $this->position->z, new Random(mt_rand()), $this->treeType, true);
}else{
$this->ready = true;
$this->position->getWorld()->setBlock($this->position, $this);