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fix anvil bounding box
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2893aac3ac
commit
401e33dd85
@ -27,6 +27,7 @@ use pocketmine\inventory\AnvilInventory;
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use pocketmine\item\Item;
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use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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use pocketmine\item\ItemFactory;
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use pocketmine\item\Tool;
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use pocketmine\item\Tool;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Vector3;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use pocketmine\Player;
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@ -67,6 +68,30 @@ class Anvil extends Fallable{
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return Tool::TYPE_PICKAXE;
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return Tool::TYPE_PICKAXE;
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}
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}
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public function recalculateBoundingBox() : ?AxisAlignedBB{
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$inset = 0.125;
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if($this->meta & 0x01){ //east/west
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return new AxisAlignedBB(
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$this->x,
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$this->y,
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$this->z + $inset,
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$this->x + 1,
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$this->y + 1,
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$this->z + 1 - $inset
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);
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}else{
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return new AxisAlignedBB(
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$this->x + $inset,
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$this->y,
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$this->z,
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$this->x + 1 - $inset,
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$this->y + 1,
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$this->z + 1
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);
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}
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}
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public function onActivate(Item $item, Player $player = null) : bool{
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public function onActivate(Item $item, Player $player = null) : bool{
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if($player instanceof Player){
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if($player instanceof Player){
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$player->addWindow(new AnvilInventory($this));
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$player->addWindow(new AnvilInventory($this));
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