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Liquid: make getFlowVector() slightly less cancerous to read
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@ -172,6 +172,8 @@ abstract class Liquid extends Transparent{
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$decay = $this->getEffectiveFlowDecay($this);
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$decay = $this->getEffectiveFlowDecay($this);
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$world = $this->pos->getWorld();
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for($j = 0; $j < 4; ++$j){
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for($j = 0; $j < 4; ++$j){
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$x = $this->pos->x;
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$x = $this->pos->x;
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@ -188,7 +190,7 @@ abstract class Liquid extends Transparent{
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++$z;
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++$z;
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}
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}
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$sideBlock = $this->pos->getWorld()->getBlockAt($x, $y, $z);
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$sideBlock = $world->getBlockAt($x, $y, $z);
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$blockDecay = $this->getEffectiveFlowDecay($sideBlock);
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$blockDecay = $this->getEffectiveFlowDecay($sideBlock);
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if($blockDecay < 0){
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if($blockDecay < 0){
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@ -196,7 +198,7 @@ abstract class Liquid extends Transparent{
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continue;
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continue;
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}
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}
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$blockDecay = $this->getEffectiveFlowDecay($this->pos->getWorld()->getBlockAt($x, $y - 1, $z));
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$blockDecay = $this->getEffectiveFlowDecay($world->getBlockAt($x, $y - 1, $z));
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if($blockDecay >= 0){
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if($blockDecay >= 0){
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$realDecay = $blockDecay - ($decay - 8);
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$realDecay = $blockDecay - ($decay - 8);
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@ -218,14 +220,14 @@ abstract class Liquid extends Transparent{
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if($this->falling){
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if($this->falling){
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if(
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if(
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!$this->canFlowInto($this->pos->getWorld()->getBlockAt($this->pos->x, $this->pos->y, $this->pos->z - 1)) or
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!$this->canFlowInto($world->getBlockAt($this->pos->x, $this->pos->y, $this->pos->z - 1)) or
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!$this->canFlowInto($this->pos->getWorld()->getBlockAt($this->pos->x, $this->pos->y, $this->pos->z + 1)) or
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!$this->canFlowInto($world->getBlockAt($this->pos->x, $this->pos->y, $this->pos->z + 1)) or
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!$this->canFlowInto($this->pos->getWorld()->getBlockAt($this->pos->x - 1, $this->pos->y, $this->pos->z)) or
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!$this->canFlowInto($world->getBlockAt($this->pos->x - 1, $this->pos->y, $this->pos->z)) or
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!$this->canFlowInto($this->pos->getWorld()->getBlockAt($this->pos->x + 1, $this->pos->y, $this->pos->z)) or
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!$this->canFlowInto($world->getBlockAt($this->pos->x + 1, $this->pos->y, $this->pos->z)) or
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!$this->canFlowInto($this->pos->getWorld()->getBlockAt($this->pos->x, $this->pos->y + 1, $this->pos->z - 1)) or
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!$this->canFlowInto($world->getBlockAt($this->pos->x, $this->pos->y + 1, $this->pos->z - 1)) or
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!$this->canFlowInto($this->pos->getWorld()->getBlockAt($this->pos->x, $this->pos->y + 1, $this->pos->z + 1)) or
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!$this->canFlowInto($world->getBlockAt($this->pos->x, $this->pos->y + 1, $this->pos->z + 1)) or
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!$this->canFlowInto($this->pos->getWorld()->getBlockAt($this->pos->x - 1, $this->pos->y + 1, $this->pos->z)) or
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!$this->canFlowInto($world->getBlockAt($this->pos->x - 1, $this->pos->y + 1, $this->pos->z)) or
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!$this->canFlowInto($this->pos->getWorld()->getBlockAt($this->pos->x + 1, $this->pos->y + 1, $this->pos->z))
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!$this->canFlowInto($world->getBlockAt($this->pos->x + 1, $this->pos->y + 1, $this->pos->z))
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){
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){
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$vector = $vector->normalize()->add(0, -6, 0);
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$vector = $vector->normalize()->add(0, -6, 0);
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}
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}
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