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https://github.com/pmmp/PocketMine-MP.git
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Chunk: remove all proxy APIs to lighting information
these aren't used by internals and they shouldn't be used by plugins either.
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ddc0f137e7
commit
3e1263eb79
@ -1826,7 +1826,7 @@ class World implements ChunkManager{
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* @return int 0-15
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* @return int 0-15
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*/
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*/
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public function getBlockSkyLightAt(int $x, int $y, int $z) : int{
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public function getBlockSkyLightAt(int $x, int $y, int $z) : int{
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return $this->getOrLoadChunk($x >> 4, $z >> 4, true)->getBlockSkyLight($x & 0x0f, $y, $z & 0x0f);
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return $this->getOrLoadChunk($x >> 4, $z >> 4, true)->getSubChunk($y >> 4)->getBlockSkyLightArray()->get($x & 0x0f, $y & 0xf, $z & 0x0f);
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}
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}
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/**
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/**
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@ -1835,7 +1835,7 @@ class World implements ChunkManager{
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* @return int 0-15
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* @return int 0-15
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*/
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*/
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public function getBlockLightAt(int $x, int $y, int $z) : int{
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public function getBlockLightAt(int $x, int $y, int $z) : int{
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return $this->getOrLoadChunk($x >> 4, $z >> 4, true)->getBlockLight($x & 0x0f, $y, $z & 0x0f);
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return $this->getOrLoadChunk($x >> 4, $z >> 4, true)->getSubChunk($y >> 4)->getBlockLightArray()->get($x & 0x0f, $y & 0xf, $z & 0x0f);
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}
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}
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public function getBiomeId(int $x, int $z) : int{
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public function getBiomeId(int $x, int $z) : int{
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@ -156,68 +156,6 @@ class Chunk{
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$this->dirtyFlags |= self::DIRTY_FLAG_TERRAIN;
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$this->dirtyFlags |= self::DIRTY_FLAG_TERRAIN;
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}
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}
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/**
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* Returns the sky light level at the specified chunk block coordinates
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*
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* @param int $x 0-15
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* @param int $y 0-255
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* @param int $z 0-15
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*
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* @return int 0-15
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*/
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public function getBlockSkyLight(int $x, int $y, int $z) : int{
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return $this->getSubChunk($y >> 4)->getBlockSkyLightArray()->get($x & 0xf, $y & 0x0f, $z & 0xf);
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}
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/**
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* Sets the sky light level at the specified chunk block coordinates
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*
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* @param int $x 0-15
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* @param int $y 0-255
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* @param int $z 0-15
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* @param int $level 0-15
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*/
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public function setBlockSkyLight(int $x, int $y, int $z, int $level) : void{
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$this->getWritableSubChunk($y >> 4)->getBlockSkyLightArray()->set($x & 0xf, $y & 0x0f, $z & 0xf, $level);
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}
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public function setAllBlockSkyLight(int $level) : void{
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for($y = $this->subChunks->count() - 1; $y >= 0; --$y){
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$this->getWritableSubChunk($y)->setBlockSkyLightArray(LightArray::fill($level));
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}
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}
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/**
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* Returns the block light level at the specified chunk block coordinates
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*
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* @param int $x 0-15
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* @param int $y 0-255
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* @param int $z 0-15
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*
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* @return int 0-15
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*/
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public function getBlockLight(int $x, int $y, int $z) : int{
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return $this->getSubChunk($y >> 4)->getBlockLightArray()->get($x & 0xf, $y & 0x0f, $z & 0xf);
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}
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/**
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* Sets the block light level at the specified chunk block coordinates
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*
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* @param int $x 0-15
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* @param int $y 0-255
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* @param int $z 0-15
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* @param int $level 0-15
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*/
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public function setBlockLight(int $x, int $y, int $z, int $level) : void{
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$this->getWritableSubChunk($y >> 4)->getBlockLightArray()->set($x & 0xf, $y & 0x0f, $z & 0xf, $level);
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}
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public function setAllBlockLight(int $level) : void{
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for($y = $this->subChunks->count() - 1; $y >= 0; --$y){
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$this->getWritableSubChunk($y)->setBlockLightArray(LightArray::fill($level));
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}
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}
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/**
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/**
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* Returns the Y coordinate of the highest non-air block at the specified X/Z chunk block coordinates
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* Returns the Y coordinate of the highest non-air block at the specified X/Z chunk block coordinates
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*
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*
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