Better InteractPacket handling and added ACTION_MOUSEOVER constant

This commit is contained in:
Dylan K. Taylor 2016-10-27 13:15:53 +01:00
parent 9d16f145dd
commit 3d2f9f0e74
2 changed files with 105 additions and 110 deletions

View File

@ -2323,123 +2323,120 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
$target = $this->level->getEntity($packet->target);
$cancelled = false;
if($packet->action !== InteractPacket::ACTION_LEFT_CLICK){
// TODO handle
break;
}
if(
$target instanceof Player and
$this->server->getConfigBoolean("pvp", true) === false
){
$cancelled = true;
}
if($target instanceof Entity and $this->getGamemode() !== Player::VIEW and $this->isAlive() and $target->isAlive()){
if($target instanceof DroppedItem or $target instanceof Arrow){
$this->kick("Attempting to attack an invalid entity");
$this->server->getLogger()->warning($this->getServer()->getLanguage()->translateString("pocketmine.player.invalidEntity", [$this->getName()]));
break;
}
$item = $this->inventory->getItemInHand();
$damageTable = [
Item::WOODEN_SWORD => 4,
Item::GOLD_SWORD => 4,
Item::STONE_SWORD => 5,
Item::IRON_SWORD => 6,
Item::DIAMOND_SWORD => 7,
Item::WOODEN_AXE => 3,
Item::GOLD_AXE => 3,
Item::STONE_AXE => 3,
Item::IRON_AXE => 5,
Item::DIAMOND_AXE => 6,
Item::WOODEN_PICKAXE => 2,
Item::GOLD_PICKAXE => 2,
Item::STONE_PICKAXE => 3,
Item::IRON_PICKAXE => 4,
Item::DIAMOND_PICKAXE => 5,
Item::WOODEN_SHOVEL => 1,
Item::GOLD_SHOVEL => 1,
Item::STONE_SHOVEL => 2,
Item::IRON_SHOVEL => 3,
Item::DIAMOND_SHOVEL => 4,
];
$damage = [
EntityDamageEvent::MODIFIER_BASE => isset($damageTable[$item->getId()]) ? $damageTable[$item->getId()] : 1,
];
if(!$this->canInteract($target, 8)){
$cancelled = true;
}elseif($target instanceof Player){
if(($target->getGamemode() & 0x01) > 0){
break;
}elseif($this->server->getConfigBoolean("pvp") !== true or $this->server->getDifficulty() === 0){
switch($packet->action){
case InteractPacket::ACTION_LEFT_CLICK: //Attack
if($target instanceof Player and $this->server->getConfigBoolean("pvp", true) === false){
$cancelled = true;
}
$armorValues = [
Item::LEATHER_CAP => 1,
Item::LEATHER_TUNIC => 3,
Item::LEATHER_PANTS => 2,
Item::LEATHER_BOOTS => 1,
Item::CHAIN_HELMET => 1,
Item::CHAIN_CHESTPLATE => 5,
Item::CHAIN_LEGGINGS => 4,
Item::CHAIN_BOOTS => 1,
Item::GOLD_HELMET => 1,
Item::GOLD_CHESTPLATE => 5,
Item::GOLD_LEGGINGS => 3,
Item::GOLD_BOOTS => 1,
Item::IRON_HELMET => 2,
Item::IRON_CHESTPLATE => 6,
Item::IRON_LEGGINGS => 5,
Item::IRON_BOOTS => 2,
Item::DIAMOND_HELMET => 3,
Item::DIAMOND_CHESTPLATE => 8,
Item::DIAMOND_LEGGINGS => 6,
Item::DIAMOND_BOOTS => 3,
];
$points = 0;
foreach($target->getInventory()->getArmorContents() as $index => $i){
if(isset($armorValues[$i->getId()])){
$points += $armorValues[$i->getId()];
if($target instanceof Entity and $this->getGamemode() !== Player::VIEW and $this->isAlive() and $target->isAlive()){
if($target instanceof DroppedItem or $target instanceof Arrow){
$this->kick("Attempting to attack an invalid entity");
$this->server->getLogger()->warning($this->getServer()->getLanguage()->translateString("pocketmine.player.invalidEntity", [$this->getName()]));
break;
}
}
$damage[EntityDamageEvent::MODIFIER_ARMOR] = -floor($damage[EntityDamageEvent::MODIFIER_BASE] * $points * 0.04);
}
$item = $this->inventory->getItemInHand();
$damageTable = [
Item::WOODEN_SWORD => 4,
Item::GOLD_SWORD => 4,
Item::STONE_SWORD => 5,
Item::IRON_SWORD => 6,
Item::DIAMOND_SWORD => 7,
$ev = new EntityDamageByEntityEvent($this, $target, EntityDamageEvent::CAUSE_ENTITY_ATTACK, $damage);
if($cancelled){
$ev->setCancelled();
}
Item::WOODEN_AXE => 3,
Item::GOLD_AXE => 3,
Item::STONE_AXE => 3,
Item::IRON_AXE => 5,
Item::DIAMOND_AXE => 6,
$target->attack($ev->getFinalDamage(), $ev);
Item::WOODEN_PICKAXE => 2,
Item::GOLD_PICKAXE => 2,
Item::STONE_PICKAXE => 3,
Item::IRON_PICKAXE => 4,
Item::DIAMOND_PICKAXE => 5,
if($ev->isCancelled()){
if($item->isTool() and $this->isSurvival()){
$this->inventory->sendContents($this);
Item::WOODEN_SHOVEL => 1,
Item::GOLD_SHOVEL => 1,
Item::STONE_SHOVEL => 2,
Item::IRON_SHOVEL => 3,
Item::DIAMOND_SHOVEL => 4,
];
$damage = [
EntityDamageEvent::MODIFIER_BASE => isset($damageTable[$item->getId()]) ? $damageTable[$item->getId()] : 1,
];
if(!$this->canInteract($target, 8)){
$cancelled = true;
}elseif($target instanceof Player){
if(($target->getGamemode() & 0x01) > 0){
break;
}elseif($this->server->getConfigBoolean("pvp") !== true or $this->server->getDifficulty() === 0){
$cancelled = true;
}
$armorValues = [
Item::LEATHER_CAP => 1,
Item::LEATHER_TUNIC => 3,
Item::LEATHER_PANTS => 2,
Item::LEATHER_BOOTS => 1,
Item::CHAIN_HELMET => 1,
Item::CHAIN_CHESTPLATE => 5,
Item::CHAIN_LEGGINGS => 4,
Item::CHAIN_BOOTS => 1,
Item::GOLD_HELMET => 1,
Item::GOLD_CHESTPLATE => 5,
Item::GOLD_LEGGINGS => 3,
Item::GOLD_BOOTS => 1,
Item::IRON_HELMET => 2,
Item::IRON_CHESTPLATE => 6,
Item::IRON_LEGGINGS => 5,
Item::IRON_BOOTS => 2,
Item::DIAMOND_HELMET => 3,
Item::DIAMOND_CHESTPLATE => 8,
Item::DIAMOND_LEGGINGS => 6,
Item::DIAMOND_BOOTS => 3,
];
$points = 0;
foreach($target->getInventory()->getArmorContents() as $index => $i){
if(isset($armorValues[$i->getId()])){
$points += $armorValues[$i->getId()];
}
}
$damage[EntityDamageEvent::MODIFIER_ARMOR] = -floor($damage[EntityDamageEvent::MODIFIER_BASE] * $points * 0.04);
}
$ev = new EntityDamageByEntityEvent($this, $target, EntityDamageEvent::CAUSE_ENTITY_ATTACK, $damage);
if($cancelled){
$ev->setCancelled();
}
$target->attack($ev->getFinalDamage(), $ev);
if($ev->isCancelled()){
if($item->isTool() and $this->isSurvival()){
$this->inventory->sendContents($this);
}
break;
}
if($this->isSurvival()){
if($item->isTool()){
if($item->useOn($target) and $item->getDamage() >= $item->getMaxDurability()){
$this->inventory->setItemInHand(Item::get(Item::AIR, 0, 1));
}else{
$this->inventory->setItemInHand($item);
}
}
$this->exhaust(0.3, PlayerExhaustEvent::CAUSE_ATTACK);
}
}
break;
}
if($this->isSurvival()){
if($item->isTool()){
if($item->useOn($target) and $item->getDamage() >= $item->getMaxDurability()){
$this->inventory->setItemInHand(Item::get(Item::AIR, 0, 1));
}else{
$this->inventory->setItemInHand($item);
}
}
$this->exhaust(0.3, PlayerExhaustEvent::CAUSE_ATTACK);
}
default:
break; //TODO: handle other actions
}
break;

View File

@ -30,11 +30,9 @@ class InteractPacket extends DataPacket{
const ACTION_RIGHT_CLICK = 1;
const ACTION_LEFT_CLICK = 2;
const ACTION_LEAVE_VEHICLE = 3;
/** @deprecated Do NOT use this. This constant is misleading and will be removed in the future */
const ACTION_JUMP = 3;
const ACTION_MOUSEOVER = 4;
public $action;
public $eid;
public $target;
public function decode(){