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Entity: add a hack to prevent client-side movement when entity is not moving
this fixes #2227.
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@ -1164,6 +1164,9 @@ abstract class Entity extends Location implements Metadatable, EntityIds{
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}
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protected function updateMovement(bool $teleport = false) : void{
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//TODO: hack for client-side AI interference: prevent client sided movement when motion is 0
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$this->setImmobile($this->motion->x == 0 and $this->motion->y == 0 and $this->motion->z == 0);
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$diffPosition = ($this->x - $this->lastX) ** 2 + ($this->y - $this->lastY) ** 2 + ($this->z - $this->lastZ) ** 2;
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$diffRotation = ($this->yaw - $this->lastYaw) ** 2 + ($this->pitch - $this->lastPitch) ** 2;
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