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https://github.com/pmmp/PocketMine-MP.git
synced 2025-10-17 19:50:18 +00:00
net: compressors are now fully dynamic (or at least the potential to be)
the compressor used by RakLibInterface when opening a session is still hardcoded, but that's because we have no way to select the correct compressor at that point in the login sequence, since we aren't propagating the protocol information up from RakLib right now.
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@@ -35,8 +35,8 @@ use pocketmine\form\Form;
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use pocketmine\math\Vector3;
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use pocketmine\network\BadPacketException;
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use pocketmine\network\mcpe\compression\CompressBatchPromise;
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use pocketmine\network\mcpe\compression\Compressor;
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use pocketmine\network\mcpe\compression\DecompressionException;
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use pocketmine\network\mcpe\compression\ZlibCompressor;
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use pocketmine\network\mcpe\convert\SkinAdapterSingleton;
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use pocketmine\network\mcpe\convert\TypeConverter;
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use pocketmine\network\mcpe\encryption\DecryptionException;
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@@ -147,6 +147,8 @@ class NetworkSession{
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/** @var \SplQueue|CompressBatchPromise[] */
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private $compressedQueue;
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/** @var Compressor */
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private $compressor;
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/** @var InventoryManager|null */
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private $invManager = null;
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@@ -154,7 +156,7 @@ class NetworkSession{
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/** @var PacketSender */
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private $sender;
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public function __construct(Server $server, NetworkSessionManager $manager, PacketSender $sender, string $ip, int $port){
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public function __construct(Server $server, NetworkSessionManager $manager, PacketSender $sender, Compressor $compressor, string $ip, int $port){
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$this->server = $server;
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$this->manager = $manager;
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$this->sender = $sender;
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@@ -164,6 +166,7 @@ class NetworkSession{
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$this->logger = new \PrefixedLogger($this->server->getLogger(), $this->getLogPrefix());
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$this->compressedQueue = new \SplQueue();
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$this->compressor = $compressor;
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$this->connectTime = time();
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@@ -283,7 +286,7 @@ class NetworkSession{
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Timings::$playerNetworkReceiveDecompressTimer->startTiming();
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try{
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$stream = new PacketBatch(ZlibCompressor::getInstance()->decompress($payload)); //TODO: make this dynamic
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$stream = new PacketBatch($this->compressor->decompress($payload));
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}catch(DecompressionException $e){
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$this->logger->debug("Failed to decompress packet: " . base64_encode($payload));
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//TODO: this isn't incompatible game version if we already established protocol version
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@@ -395,12 +398,16 @@ class NetworkSession{
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private function flushSendBuffer(bool $immediate = false) : void{
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if($this->sendBuffer !== null){
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$promise = $this->server->prepareBatch($this->sendBuffer, $immediate);
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$promise = $this->server->prepareBatch($this->sendBuffer, $this->compressor, $immediate);
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$this->sendBuffer = null;
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$this->queueCompressed($promise, $immediate);
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}
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}
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public function getCompressor() : Compressor{
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return $this->compressor;
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}
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public function queueCompressed(CompressBatchPromise $payload, bool $immediate = false) : void{
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$this->flushSendBuffer($immediate); //Maintain ordering if possible
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if($immediate){
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@@ -757,7 +764,7 @@ class NetworkSession{
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$world = $this->player->getLocation()->getWorld();
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assert($world !== null);
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ChunkCache::getInstance($world)->request($chunkX, $chunkZ)->onResolve(
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ChunkCache::getInstance($world, $this->compressor)->request($chunkX, $chunkZ)->onResolve(
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//this callback may be called synchronously or asynchronously, depending on whether the promise is resolved yet
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function(CompressBatchPromise $promise) use ($world, $chunkX, $chunkZ, $onCompletion) : void{
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