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Level: Identify chunk loaders by their object ID
chunkloader ID is completely unnecessary extra complication. spl_object_hash() would be fine for this as well, but a number is better. Since it's unique for the object lifetime (and the Level keeps a ref to loaders) this system should work just fine.
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@ -214,8 +214,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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/** @var int */
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/** @var int */
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protected $gamemode;
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protected $gamemode;
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/** @var int */
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private $loaderId = 0;
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/** @var bool[] chunkHash => bool (true = sent, false = needs sending) */
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/** @var bool[] chunkHash => bool (true = sent, false = needs sending) */
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public $usedChunks = [];
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public $usedChunks = [];
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/** @var bool[] chunkHash => dummy */
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/** @var bool[] chunkHash => dummy */
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@ -664,7 +662,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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$this->networkSession = $session;
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$this->networkSession = $session;
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$this->perm = new PermissibleBase($this);
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$this->perm = new PermissibleBase($this);
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$this->loaderId = Level::generateChunkLoaderId($this);
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$this->chunksPerTick = (int) $this->server->getProperty("chunk-sending.per-tick", 4);
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$this->chunksPerTick = (int) $this->server->getProperty("chunk-sending.per-tick", 4);
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$this->spawnThreshold = (int) (($this->server->getProperty("chunk-sending.spawn-radius", 4) ** 2) * M_PI);
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$this->spawnThreshold = (int) (($this->server->getProperty("chunk-sending.spawn-radius", 4) ** 2) * M_PI);
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@ -3382,8 +3379,4 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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public function onBlockChanged(Vector3 $block){
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public function onBlockChanged(Vector3 $block){
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}
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}
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public function getLoaderId() : int{
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return $this->loaderId;
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}
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}
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}
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@ -39,14 +39,6 @@ use pocketmine\math\Vector3;
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*/
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*/
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interface ChunkLoader{
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interface ChunkLoader{
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/**
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* Returns the ChunkLoader id.
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* Call Level::generateChunkLoaderId($this) to generate and save it
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*
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* @return int
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*/
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public function getLoaderId() : int;
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/**
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/**
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* @return float
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* @return float
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*/
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*/
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@ -91,7 +91,6 @@ use pocketmine\utils\ReversePriorityQueue;
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class Level implements ChunkManager, Metadatable{
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class Level implements ChunkManager, Metadatable{
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private static $levelIdCounter = 1;
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private static $levelIdCounter = 1;
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private static $chunkLoaderCounter = 1;
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public const Y_MASK = 0xFF;
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public const Y_MASK = 0xFF;
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public const Y_MAX = 0x100; //256
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public const Y_MAX = 0x100; //256
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@ -280,14 +279,6 @@ class Level implements ChunkManager, Metadatable{
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$z = ($hash & 0xFFFFFFFF) << 32 >> 32;
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$z = ($hash & 0xFFFFFFFF) << 32 >> 32;
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}
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}
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public static function generateChunkLoaderId(ChunkLoader $loader) : int{
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if($loader->getLoaderId() === 0){
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return self::$chunkLoaderCounter++;
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}else{
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throw new \InvalidStateException("ChunkLoader has a loader id already assigned: " . $loader->getLoaderId());
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}
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}
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/**
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/**
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* @param string $str
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* @param string $str
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* @return int
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* @return int
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@ -624,7 +615,7 @@ class Level implements ChunkManager, Metadatable{
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}
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}
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public function registerChunkLoader(ChunkLoader $loader, int $chunkX, int $chunkZ, bool $autoLoad = true){
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public function registerChunkLoader(ChunkLoader $loader, int $chunkX, int $chunkZ, bool $autoLoad = true){
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$hash = $loader->getLoaderId();
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$hash = spl_object_id($loader);
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if(!isset($this->chunkLoaders[$index = Level::chunkHash($chunkX, $chunkZ)])){
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if(!isset($this->chunkLoaders[$index = Level::chunkHash($chunkX, $chunkZ)])){
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$this->chunkLoaders[$index] = [];
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$this->chunkLoaders[$index] = [];
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@ -653,7 +644,7 @@ class Level implements ChunkManager, Metadatable{
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}
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}
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public function unregisterChunkLoader(ChunkLoader $loader, int $chunkX, int $chunkZ){
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public function unregisterChunkLoader(ChunkLoader $loader, int $chunkX, int $chunkZ){
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if(isset($this->chunkLoaders[$index = Level::chunkHash($chunkX, $chunkZ)][$hash = $loader->getLoaderId()])){
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if(isset($this->chunkLoaders[$index = Level::chunkHash($chunkX, $chunkZ)][$hash = spl_object_id($loader)])){
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unset($this->chunkLoaders[$index][$hash]);
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unset($this->chunkLoaders[$index][$hash]);
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unset($this->playerLoaders[$index][$hash]);
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unset($this->playerLoaders[$index][$hash]);
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if(count($this->chunkLoaders[$index]) === 0){
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if(count($this->chunkLoaders[$index]) === 0){
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