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Cobweb, Ladders and Water won't cause fall damage
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c4a0c759dc
commit
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@ -22,6 +22,7 @@
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namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\entity\Entity;
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class Cobweb extends Flowable{
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public function __construct(){
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@ -31,6 +32,10 @@ class Cobweb extends Flowable{
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$this->hardness = 25;
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}
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public function onEntityCollide(Entity $entity){
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$entity->fallDistance = 0;
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}
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public function getDrops(Item $item){
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return [];
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}
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@ -25,6 +25,7 @@ use pocketmine\item\Item;
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use pocketmine\level\Level;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\Player;
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use pocketmine\entity\Entity;
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class Ladder extends Transparent{
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public function __construct($meta = 0){
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@ -34,6 +35,10 @@ class Ladder extends Transparent{
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$this->hardness = 2;
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}
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public function onEntityCollide(Entity $entity){
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$entity->fallDistance = 0;
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}
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public function getBoundingBox(){
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$f = 0.125;
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@ -21,6 +21,7 @@
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namespace pocketmine\block;
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use pocketmine\entity\Entity;
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class StillWater extends Water{
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public function __construct($meta = 0){
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@ -28,4 +29,9 @@ class StillWater extends Water{
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$this->hardness = 500;
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}
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public function onEntityCollide(Entity $entity){
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$entity->fallDistance = 0;
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$entity->extinguish();
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}
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}
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@ -26,6 +26,7 @@ use pocketmine\level\Level;
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use pocketmine\level\Position;
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use pocketmine\Player;
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use pocketmine\Server;
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use pocketmine\entity\Entity;
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class Water extends Liquid{
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public function __construct($meta = 0){
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@ -36,7 +37,11 @@ class Water extends Liquid{
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public function getBoundingBox(){
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return null;
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}
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public function onEntityCollide(Entity $entity){
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$entity->fallDistance = 0;
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$entity->extinguish();
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}
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public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null){
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$ret = $this->getLevel()->setBlock($this, $this, true);
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