Modified Level::useBreakOn() to use events for creative block breaking

This commit is contained in:
Shoghi Cervantes 2014-06-26 12:03:02 +02:00
parent c2d760e6d9
commit 3abec0a3c0

View File

@ -659,21 +659,19 @@ class Level implements ChunkManager, Metadatable{
*/
public function useBreakOn(Vector3 $vector, Item &$item = null, Player $player = null){
$target = $this->getBlock($vector);
if($player instanceof Player){
$lastTime = $player->lastBreak - 0.2; //TODO: replace with true lag
if(($player->getGamemode() & 0x01) === 1 and ($lastTime + 0.15) >= microtime(true)){
return false;
}elseif(($lastTime + $target->getBreakTime($item)) >= microtime(true)){
return false;
}
$player->lastBreak = microtime(true);
}
//TODO: Adventure mode checks
if($player instanceof Player){
$ev = new BlockBreakEvent($player, $target, $item, ($player->getGamemode() & 0x01) === 1 ? true : false);
$lastTime = $player->lastBreak - 0.1; //TODO: replace with true lag
if(($player->getGamemode() & 0x01)){
$ev->setInstaBreak(true);
}elseif(($lastTime + $target->getBreakTime($item)) >= microtime(true)){
$ev->setCancelled(true);
}
$player->lastBreak = microtime(true);
if($item instanceof Item and !$target->isBreakable($item) and $ev->getInstaBreak() === false){
$ev->setCancelled();
}