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Improved Player::orderChunks()
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523c4390fa
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@ -130,20 +130,17 @@ class Player{
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if(!($this->entity instanceof Entity) or $this->connected === false){
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return false;
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}
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$X = $this->entity->x / 16;
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$Z = $this->entity->z / 16;
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$Y = $this->entity->y / 16;
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$X = ($this->entity->x - 0.5) / 16;
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$Z = ($this->entity->z - 0.5) / 16;
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$v = new Vector2($X, $Z);
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$this->chunksOrder = array();
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for($y = 0; $y < 8; ++$y){
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$distY = abs($Y - $y) / 4;
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for($x = 0; $x < 16; ++$x){
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$distX = abs($X - $x);
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for($z = 0; $z < 16; ++$z){
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$distZ = abs($Z - $z);
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for($x = 0; $x < 16; ++$x){
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for($z = 0; $z < 16; ++$z){
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$dist = $v->distance(new Vector2($x, $z));
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for($y = 0; $y < 8; ++$y){
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$d = $x.":".$y.":".$z;
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if(!isset($this->chunksLoaded[$d])){
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$this->chunksOrder[$d] = $distX + $distY + $distZ;
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$this->chunksOrder[$d] = $dist;
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}
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}
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}
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@ -151,7 +148,7 @@ class Player{
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asort($this->chunksOrder);
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}
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public function getNextChunk($repeat = false){
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public function getNextChunk(){
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if($this->connected === false){
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return false;
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}
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