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Fixed totem activating when having 1HP instead of 0HP (#5380)
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@ -356,7 +356,7 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
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&& ($this->inventory->getItemInHand() instanceof Totem || $this->offHandInventory->getItem(0) instanceof Totem)){
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&& ($this->inventory->getItemInHand() instanceof Totem || $this->offHandInventory->getItem(0) instanceof Totem)){
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$compensation = $this->getHealth() - $source->getFinalDamage() - 1;
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$compensation = $this->getHealth() - $source->getFinalDamage() - 1;
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if($compensation < 0){
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if($compensation <= -1){
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$source->setModifier($compensation, EntityDamageEvent::MODIFIER_TOTEM);
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$source->setModifier($compensation, EntityDamageEvent::MODIFIER_TOTEM);
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}
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}
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}
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}
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