mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-08 10:53:05 +00:00
Map saving, breaking blocks. Huge rewrite
This commit is contained in:
@ -29,22 +29,22 @@ the Free Software Foundation, either version 3 of the License, or
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class Session{
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private $server, $timeout, $connected, $evid, $queue, $buffer;
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var $clientID, $ip, $port, $counter, $username, $eid, $data, $entity, $auth, $CID, $MTU;
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function __construct($server, $clientID, $eid, $ip, $port, $MTU){
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function __construct($server, $clientID, $ip, $port, $MTU){
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$this->queue = array();
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$this->buffer = array();
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$this->MTU = $MTU;
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$this->server = $server;
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$this->clientID = $clientID;
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$this->CID = $this->server->clientID($ip, $port);
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$this->eid = $eid;
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$this->eid = false;
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$this->data = array();
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$this->ip = $ip;
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$this->entity = false;
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$this->port = $port;
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$this->timeout = microtime(true) + 25;
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$this->evid = array();
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$this->evid[] = array("onTick", $this->server->event("onTick", array($this, "onTick")));
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$this->evid[] = array("onClose", $this->server->event("onClose", array($this, "close")));
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$this->evid[] = $this->server->event("onTick", array($this, "onTick"));
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$this->evid[] = $this->server->event("onClose", array($this, "close"));
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console("[DEBUG] New Session started with ".$ip.":".$port.". MTU ".$this->MTU.", Client ID ".$this->clientID, true, true, 2);
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$this->connected = true;
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$this->auth = false;
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@ -83,9 +83,9 @@ class Session{
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public function save(){
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if(is_object($this->entity)){
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$this->data["spawn"] = array(
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"x" => $this->entity->position["x"],
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"y" => $this->entity->position["y"],
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"z" => $this->entity->position["z"],
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"x" => $this->entity->x,
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"y" => $this->entity->y,
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"z" => $this->entity->z,
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);
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}
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}
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@ -94,7 +94,7 @@ class Session{
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$reason = $reason == "" ? "server stop":$reason;
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$this->save();
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foreach($this->evid as $ev){
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$this->server->deleteEvent($ev[0], $ev[1]);
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$this->server->deleteEvent($ev);
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}
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$this->eventHandler("You have been kicked. Reason: ".$reason, "onChat");
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$this->dataPacket(MC_DISCONNECT);
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@ -113,6 +113,9 @@ class Session{
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$this->server->trigger("onPlayerDeath", array("name" => $this->username, "cause" => $data["cause"]));
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}
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break;
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case "onBlockUpdate":
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$this->dataPacket(MC_UPDATE_BLOCK, $data);
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break;
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case "onTeleport":
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if($data["eid"] !== $this->eid){
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break;
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@ -133,11 +136,11 @@ class Session{
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$entity = $this->server->entities[$data];
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$this->dataPacket(MC_MOVE_ENTITY_POSROT, array(
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"eid" => $data,
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"x" => $entity->position["x"],
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"y" => $entity->position["y"],
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"z" => $entity->position["z"],
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"yaw" => $entity->position["yaw"],
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"pitch" => $entity->position["pitch"],
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"x" => $entity->x,
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"y" => $entity->y,
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"z" => $entity->z,
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"yaw" => $entity->yaw,
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"pitch" => $entity->pitch,
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));
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break;
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case "onHealthRegeneration":
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@ -151,24 +154,11 @@ class Session{
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"health" => $data["health"],
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));
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$this->data["health"] = $data["health"];
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if(is_object($this->entity)){
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/*if(is_object($this->entity)){
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$this->entity->setHealth($data["health"]);
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}
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}*/
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}
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break;
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case "onPlayerAdd":
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if($data["eid"] === $this->eid){
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break;
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}
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$this->dataPacket(MC_ADD_PLAYER, array(
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"clientID" => $data["clientID"],
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"username" => $data["username"],
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"eid" => $data["eid"],
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"x" => $data["x"],
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"y" => $data["y"],
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"z" => $data["z"],
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));
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break;
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case "onEntityRemove":
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if($data === $this->eid){
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break;
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@ -260,10 +250,13 @@ class Session{
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break;
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case MC_LOGIN:
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$this->username = str_replace("/", "", $data["username"]);
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foreach($this->server->clients as $c){
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if($c->eid !== $this->eid and $c->username === $this->username){
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$c->close("logged in from another location");
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}
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$u = $this->server->api->player->get($this->username);
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$c = $this->server->api->player->getByClientID($this->clientID);
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if($u !== false){
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$c->close("logged in from another location");
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}
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if($c !== false){
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$c->close("logged in from another location");
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}
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if($this->server->whitelist !== false and !in_array($this->username, $this->server->whitelist)){
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$this->close("\"".$this->username."\" not being on white-list", false);
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@ -273,16 +266,6 @@ class Session{
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$this->auth = true;
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$this->data["lastIP"] = $this->ip;
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$this->data["lastID"] = $this->clientID;
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$this->evid[] = array("onTimeChange", $this->server->event("onTimeChange", array($this, "eventHandler")));
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$this->evid[] = array("onChat", $this->server->event("onChat", array($this, "eventHandler")));
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$this->evid[] = array("onDeath", $this->server->event("onDeath", array($this, "eventHandler")));
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$this->evid[] = array("onPlayerAdd", $this->server->event("onPlayerAdd", array($this, "eventHandler")));
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$this->evid[] = array("onEntityRemove", $this->server->event("onEntityRemove", array($this, "eventHandler")));
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$this->evid[] = array("onEntityMove", $this->server->event("onEntityMove", array($this, "eventHandler")));
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$this->evid[] = array("onHealthChange", $this->server->event("onHealthChange", array($this, "eventHandler")));
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$this->evid[] = array("onHealthRegeneration", $this->server->event("onHealthRegeneration", array($this, "eventHandler")));
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$this->evid[] = array("onAnimate", $this->server->event("onAnimate", array($this, "eventHandler")));
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$this->evid[] = array("onTeleport", $this->server->event("onTeleport", array($this, "eventHandler")));
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$this->dataPacket(MC_LOGIN_STATUS, array(
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"status" => 0,
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));
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@ -300,43 +283,25 @@ class Session{
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if(is_object($this->entity)){
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break;
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}
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$this->server->trigger("onHealthChange", array("eid" => $this->eid, "health" => $this->data["health"], "cause" => "respawn"));
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console("[DEBUG] Player with EID ".$this->eid." \"".$this->username."\" spawned!", true, true, 2);
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$this->entity = new Entity($this->eid, ENTITY_PLAYER, 0, $this->server);
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$this->entity = $this->server->api->entity->add(ENTITY_PLAYER, 0, array("player" => $this));
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$this->eid = $this->entity->eid;
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$this->server->query("UPDATE players SET EID = ".$this->eid." WHERE clientID = ".$this->clientID.";");
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$this->entity->setName($this->username);
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$this->entity->setHealth($this->data["health"]);
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$this->entity->data["clientID"] = $this->clientID;
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$this->server->entities[$this->eid] = &$this->entity;
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$this->server->trigger("onPlayerAdd", array(
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"clientID" => $this->clientID,
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"username" => $this->username,
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"eid" => $this->eid,
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"x" => $this->data["spawn"]["x"],
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"y" => $this->data["spawn"]["y"],
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"z" => $this->data["spawn"]["z"],
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));
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foreach($this->server->entities as $entity){
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if($entity->eid !== $this->eid){
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if($entity->class === ENTITY_PLAYER){
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$this->eventHandler(array(
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"clientID" => $entity->data["clientID"],
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"username" => $entity->name,
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"eid" => $entity->eid,
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"x" => $entity->position["x"],
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"y" => $entity->position["y"],
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"z" => $entity->position["z"],
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), "onPlayerAdd");
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}else{
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$this->dataPacket(MC_ADD_MOB, array(
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"eid" => $entity->eid,
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"type" => $entity->type,
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"x" => $entity->position["x"],
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"y" => $entity->position["y"],
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"z" => $entity->position["z"],
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));
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}
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}
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}
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$this->server->api->entity->spawnAll($this);
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$this->server->api->entity->spawnToAll($this->eid);
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$this->evid[] = $this->server->event("onTimeChange", array($this, "eventHandler"));
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$this->evid[] = $this->server->event("onChat", array($this, "eventHandler"));
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$this->evid[] = $this->server->event("onDeath", array($this, "eventHandler"));
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$this->evid[] = $this->server->event("onEntityRemove", array($this, "eventHandler"));
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$this->evid[] = $this->server->event("onEntityMove", array($this, "eventHandler"));
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$this->evid[] = $this->server->event("onHealthChange", array($this, "eventHandler"));
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$this->evid[] = $this->server->event("onHealthRegeneration", array($this, "eventHandler"));
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$this->evid[] = $this->server->event("onAnimate", array($this, "eventHandler"));
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$this->evid[] = $this->server->event("onTeleport", array($this, "eventHandler"));
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$this->evid[] = $this->server->event("onBlockUpdate", array($this, "eventHandler"));
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console("[DEBUG] Player with EID ".$this->eid." \"".$this->username."\" spawned!", true, true, 2);
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$this->eventHandler($this->server->motd, "onChat");
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if($this->MTU <= 548){
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$this->eventHandler("Your connection is bad, you may experience lag and slow map loading.", "onChat");
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@ -363,40 +328,22 @@ class Session{
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), true);
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}
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');
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console("[DEBUG] Chunk X ".$data["x"]." Z ".$data["z"]." requested", true, true, 2);
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console("[INTERNAL] Chunk X ".$data["x"]." Z ".$data["z"]." requested", true, true, 3);
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break;
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case MC_PLACE_BLOCK:
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var_dump($data);
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break;
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case MC_REMOVE_BLOCK:
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console("[DEBUG] EID ".$this->eid." broke block at X ".$data["x"]." Y ".$data["y"]." Z ".$data["z"], true, true, 2);
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$block = $this->server->api->level->getBlock($data["x"], $data["y"], $data["z"]);
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if($block[0] === 0){
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break;
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}
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$this->dataPacket(MC_ADD_ITEM_ENTITY, array(
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"eid" => $this->server->eidCnt++,
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"x" => $data["x"] + mt_rand(0, 100)/100,
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"y" => $data["y"],
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"z" => $data["z"] + mt_rand(0, 100)/100,
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"block" => $block[0],
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"meta" => $block[1],
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"stack" => 1,
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));
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/*$this->send(0x84, array(
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$this->counter[0],
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0x00,
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array(
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"id" => MC_UPDATE_BLOCK,
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"x" => $data["x"],
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"y" => $data["y"],
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"z" => $data["z"],
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"block" => 56,
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"meta" => 0,
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),
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));
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++$this->counter[0];*/
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$data["eid"] = $this->eid;
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$this->server->api->level->handle($data, "onBlockBreak");
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//$this->server->trigger("onBlockBreak", $data);
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break;
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case MC_INTERACT:
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if($this->server->gamemode !== 1 and $this->server->difficulty > 0 and isset($this->server->entities[$data["target"]]) and Utils::distance($this->entity->position, $this->server->entities[$data["target"]]->position) <= 8){
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if(isset($this->server->entities[$data["target"]]) and Utils::distance($this->entity->position, $this->server->entities[$data["target"]]->position) <= 8){
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console("[DEBUG] EID ".$this->eid." attacked EID ".$data["target"], true, true, 2);
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if($this->server->gamemode !== 1 and $this->server->difficulty > 0){
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}
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$this->server->trigger("onHealthChange", array("eid" => $data["target"], "health" => $this->server->entities[$data["target"]]->getHealth() - $this->server->difficulty, "cause" => $this->eid));
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}
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break;
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