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Implement enchanting using enchanting tables (#5953)
Co-authored-by: Dylan K. Taylor <dktapps@pmmp.io>
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42
src/item/ArmorMaterial.php
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42
src/item/ArmorMaterial.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\item;
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class ArmorMaterial{
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public function __construct(
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private readonly int $enchantability
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){
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}
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/**
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* Returns the value that defines how enchantable the item is.
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*
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* The higher an item's enchantability is, the more likely it will be to gain high-level enchantments
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* or multiple enchantments upon being enchanted in an enchanting table.
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*/
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public function getEnchantability() : int{
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return $this->enchantability;
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}
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}
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