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Implement enchanting using enchanting tables (#5953)
Co-authored-by: Dylan K. Taylor <dktapps@pmmp.io>
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@ -23,9 +23,15 @@ declare(strict_types=1);
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namespace pocketmine\block\inventory;
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use pocketmine\event\player\PlayerEnchantOptionsRequestEvent;
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use pocketmine\inventory\SimpleInventory;
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use pocketmine\inventory\TemporaryInventory;
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use pocketmine\item\enchantment\EnchantmentHelper as Helper;
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use pocketmine\item\enchantment\EnchantOption;
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use pocketmine\item\Item;
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use pocketmine\world\Position;
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use function array_values;
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use function count;
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class EnchantInventory extends SimpleInventory implements BlockInventory, TemporaryInventory{
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use BlockInventoryTrait;
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@ -33,8 +39,47 @@ class EnchantInventory extends SimpleInventory implements BlockInventory, Tempor
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public const SLOT_INPUT = 0;
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public const SLOT_LAPIS = 1;
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/** @var EnchantOption[] $options */
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private array $options = [];
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public function __construct(Position $holder){
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$this->holder = $holder;
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parent::__construct(2);
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}
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protected function onSlotChange(int $index, Item $before) : void{
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if($index === self::SLOT_INPUT){
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foreach($this->viewers as $viewer){
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$this->options = [];
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$item = $this->getInput();
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$options = Helper::getEnchantOptions($this->holder, $item, $viewer->getEnchantmentSeed());
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$event = new PlayerEnchantOptionsRequestEvent($viewer, $this, $options);
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$event->call();
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if(!$event->isCancelled() && count($event->getOptions()) > 0){
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$this->options = array_values($event->getOptions());
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$viewer->getNetworkSession()->getInvManager()?->syncEnchantingTableOptions($this->options);
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}
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}
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}
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parent::onSlotChange($index, $before);
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}
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public function getInput() : Item{
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return $this->getItem(self::SLOT_INPUT);
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}
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public function getLapis() : Item{
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return $this->getItem(self::SLOT_LAPIS);
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}
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public function getOutput(int $optionId) : ?Item{
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$option = $this->getOption($optionId);
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return $option === null ? null : Helper::enchantItem($this->getInput(), $option->getEnchantments());
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}
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public function getOption(int $optionId) : ?EnchantOption{
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return $this->options[$optionId] ?? null;
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}
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}
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