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https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-07 02:08:21 +00:00
Level rewrite middle step
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@ -71,13 +71,29 @@ abstract class BaseChunk implements Chunk{
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}
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public function getBlock($x, $y, $z, &$blockId, &$meta = null){
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$this->sections[$y >> 4]->getBlock($x, $y - ($y >> 4), $z, $blockId, $meta);
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return $this->sections[$y >> 4]->getBlock($x, $y - ($y >> 4), $z, $blockId, $meta);
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}
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public function setBlock($x, $y, $z, $blockId = null, $meta = null){
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$this->sections[$y >> 4]->setBlock($x, $y - ($y >> 4), $z, $blockId, $meta);
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}
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public function getBlockId($x, $y, $z){
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return $this->sections[$y >> 4]->getBlockId($x, $y - ($y >> 4), $z);
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}
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public function setBlockId($x, $y, $z, $id){
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$this->sections[$y >> 4]->setBlockId($x, $y - ($y >> 4), $z, $id);
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}
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public function getBlockData($x, $y, $z){
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return $this->sections[$y >> 4]->getBlockData($x, $y - ($y >> 4), $z);
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}
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public function setBlockData($x, $y, $z, $data){
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$this->sections[$y >> 4]->setBlockData($x, $y - ($y >> 4), $z, $data);
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}
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public function getBlockSkyLight($x, $y, $z){
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return $this->sections[$y >> 4]->getBlockSkyLight($x, $y - ($y >> 4), $z);
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}
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@ -120,4 +136,9 @@ abstract class BaseChunk implements Chunk{
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public function setSection($fY, ChunkSection $section){
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$this->sections[(int) $fY] = $section;
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}
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public function getSections(){
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return $this->sections;
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}
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}
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64
src/pocketmine/level/format/generic/BaseChunkSnapshot.php
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64
src/pocketmine/level/format/generic/BaseChunkSnapshot.php
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@ -0,0 +1,64 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\level\format\generic;
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use pocketmine\level\format\ChunkSnapshot;
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abstract class BaseChunkSnapshot implements ChunkSnapshot{
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protected $blockId;
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protected $blockData;
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protected $skyLight;
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protected $light;
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protected $x;
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protected $z;
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protected $levelName;
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protected $levelTime;
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public function __construct($x, $z, $levelName, $levelTime, $blockId, $blockData, $skyLight, $light, $heightMap, $biome, $biomeTemp, $biomeRain){
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$this->x = $x;
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$this->z = $z;
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$this->levelName = $levelName;
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$this->levelTime = $levelTime;
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$this->blockId = $blockId;
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$this->blockData = $blockData;
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$this->skyLight = $skyLight;
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$this->light = $light;
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}
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public function getX(){
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return $this->x;
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}
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public function getZ(){
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return $this->z;
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}
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public function getLevelName(){
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return $this->levelName;
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}
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public function getLevelTime(){
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return $this->levelTime;
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}
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}
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36
src/pocketmine/level/format/generic/BaseLevelProvider.php
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36
src/pocketmine/level/format/generic/BaseLevelProvider.php
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@ -0,0 +1,36 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\level\format\generic;
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use pocketmine\level\format\LevelProvider;
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use pocketmine\Server;
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abstract class BaseLevelProvider implements LevelProvider{
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/** @var Server */
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protected $server;
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/** @var string */
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protected $path;
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public function __construct(Server $server, $path){
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$this->server = $server;
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$this->path = $path;
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}
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}
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@ -38,6 +38,22 @@ class EmptyChunkSection implements ChunkSection{
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return "\x00\x00\x00\x00\x00\x00\x00\x00";
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}
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public function getIdArray(){
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return str_repeat("\x00", 4096);
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}
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public function getDataArray(){
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return str_repeat("\x00", 2048);
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}
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public function getSkyLightArray(){
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return str_repeat("\x00", 2048);
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}
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public function getLightArray(){
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return str_repeat("\x00", 2048);
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}
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final public function setBlockId($x, $y, $z, $id){
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}
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