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Better item spawning on falling entity break
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@ -408,7 +408,7 @@ class Entity extends Position{
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$fall = $this->level->getBlock(new Vector3(intval($this->x - 0.5), intval(ceil($this->y)), intval($this->z - 0.5)));
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$down = $this->level->getBlock(new Vector3(intval($this->x - 0.5), intval(ceil($this->y) - 1), intval($this->z - 0.5)));
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if($fall->isFullBlock === false or $down->isFullBlock === false){
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$this->server->api->entity->drop($this, BlockAPI::getItem($this->data["Tile"] & 0xFFFF, 0, 1), true);
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$this->server->api->entity->drop(new Vector3(intval($this->x - 0.5), intval(ceil($this->y)), intval($this->z - 0.5)), BlockAPI::getItem($this->data["Tile"] & 0xFFFF, 0, 1), true);
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}else{
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$this->level->setBlock($fall, BlockAPI::get($this->data["Tile"]));
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}
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