Better item spawning on falling entity break

This commit is contained in:
Shoghi Cervantes 2013-05-30 12:51:56 +02:00
parent 6e5924a183
commit 3825edaaab

View File

@ -408,7 +408,7 @@ class Entity extends Position{
$fall = $this->level->getBlock(new Vector3(intval($this->x - 0.5), intval(ceil($this->y)), intval($this->z - 0.5)));
$down = $this->level->getBlock(new Vector3(intval($this->x - 0.5), intval(ceil($this->y) - 1), intval($this->z - 0.5)));
if($fall->isFullBlock === false or $down->isFullBlock === false){
$this->server->api->entity->drop($this, BlockAPI::getItem($this->data["Tile"] & 0xFFFF, 0, 1), true);
$this->server->api->entity->drop(new Vector3(intval($this->x - 0.5), intval(ceil($this->y)), intval($this->z - 0.5)), BlockAPI::getItem($this->data["Tile"] & 0xFFFF, 0, 1), true);
}else{
$this->level->setBlock($fall, BlockAPI::get($this->data["Tile"]));
}