mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-16 02:38:54 +00:00
Removed PlayerAPI
This commit is contained in:
parent
c81266d1da
commit
379b70eca7
@ -2622,3 +2622,55 @@ class Player extends Human implements CommandSender, IPlayer{
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}
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/*
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* TODO death reasons
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if(is_numeric($data["cause"])){
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$e = Entity::get($data["cause"]);
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if($e instanceof Entity){
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switch($e->class){
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case ENTITY_PLAYER:
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$message = " was killed by " . $e->name;
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break;
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default:
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$message = " was killed";
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break;
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}
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}
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}else{
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switch($data["cause"]){
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case "cactus":
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$message = " was pricked to death";
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break;
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case "lava":
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$message = " tried to swim in lava";
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break;
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case "fire":
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$message = " went up in flames";
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break;
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case "burning":
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$message = " burned to death";
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break;
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case "suffocation":
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$message = " suffocated in a wall";
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break;
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case "water":
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$message = " drowned";
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break;
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case "void":
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$message = " fell out of the world";
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break;
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case "fall":
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$message = " hit the ground too hard";
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break;
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case "explosion":
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$message = " blew up";
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break;
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default:
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$message = " died";
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break;
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}
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}
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Player::broadcastMessage($data["player"]->getName() . $message);
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*/
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@ -1,341 +0,0 @@
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<?php
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/**
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine;
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use pocketmine\entity\Entity;
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use pocketmine\level\Level;
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use pocketmine\level\Position;
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use pocketmine\math\Vector3 as Vector3;
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class PlayerAPI{
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private $server;
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function __construct(){
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$this->server = Server::getInstance();
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}
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public function init(){
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$this->server->schedule(20 * 15, array($this, "handle"), 1, true, "server.regeneration");
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$this->server->addHandler("player.death", array($this, "handle"), 1);
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$this->server->api->console->register("kill", "<player>", array($this, "commandHandler"));
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$this->server->api->console->register("tp", "[target player] <destination player | w:world> OR /tp [target player] <x> <y> <z>", array($this, "commandHandler"));
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$this->server->api->console->register("spawnpoint", "[player | w:world] [x] [y] [z]", array($this, "commandHandler"));
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$this->server->api->console->alias("suicide", "kill");
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$this->server->api->console->alias("tppos", "tp");
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$this->server->api->ban->cmdWhitelist("list");
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$this->server->api->ban->cmdWhitelist("ping");
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$this->server->api->ban->cmdWhitelist("spawn");
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}
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public function handle($data, $event){
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switch($event){
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case "server.regeneration":
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/*if($this->server->difficulty === 0){
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$result = $this->server->preparedSQL->selectPlayersToHeal->execute();
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if($result !== false){
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while(($player = $result->fetchArray()) !== false){
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if(($player = Entity::get($player["EID"])) !== false){
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if($player->getHealth() <= 0){
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continue;
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}
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$player->setHealth(min(20, $player->getHealth() + $data), "regeneration");
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}
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}
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return true;
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}
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}*/
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break;
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case "player.death":
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if(is_numeric($data["cause"])){
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$e = Entity::get($data["cause"]);
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if($e instanceof Entity){
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switch($e->class){
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case ENTITY_PLAYER:
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$message = " was killed by " . $e->name;
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break;
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default:
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$message = " was killed";
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break;
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}
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}
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}else{
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switch($data["cause"]){
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case "cactus":
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$message = " was pricked to death";
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break;
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case "lava":
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$message = " tried to swim in lava";
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break;
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case "fire":
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$message = " went up in flames";
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break;
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case "burning":
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$message = " burned to death";
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break;
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case "suffocation":
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$message = " suffocated in a wall";
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break;
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case "water":
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$message = " drowned";
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break;
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case "void":
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$message = " fell out of the world";
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break;
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case "fall":
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$message = " hit the ground too hard";
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break;
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case "explosion":
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$message = " blew up";
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break;
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default:
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$message = " died";
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break;
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}
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}
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Player::broadcastMessage($data["player"]->getName() . $message);
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return true;
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}
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return;
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}
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public function commandHandler($cmd, $params, $issuer, $alias){
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$output = "";
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switch($cmd){
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case "spawnpoint":
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if(count($params) === 0){
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$output .= "Usage: /$cmd [player | w:world] [x] [y] [z]\n";
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break;
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}
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if(!($issuer instanceof Player) and count($params) < 4){
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$output .= "Please run this command in-game.\n";
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break;
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}
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if(count($params) === 1 or count($params) === 4){
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$tg = array_shift($params);
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if(count($params) === 3 and substr($tg, 0, 2) === "w:"){
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$target = Level::get(substr($tg, 2));
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}else{
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$target = Player::get($tg);
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}
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}else{
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$target = $issuer;
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}
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if(!($target instanceof Player) and !($target instanceof Level)){
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$output .= "That player cannot be found.\n";
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break;
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}
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if(count($params) === 3){
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if($target instanceof Level){
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$spawn = new Vector3(floatval(array_shift($params)), floatval(array_shift($params)), floatval(array_shift($params)));
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}else{
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$spawn = new Position(floatval(array_shift($params)), floatval(array_shift($params)), floatval(array_shift($params)), $issuer->level);
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}
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}else{
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$spawn = new Position($issuer->entity->x, $issuer->entity->y, $issuer->entity->z, $issuer->entity->level);
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}
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$target->setSpawn($spawn);
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if($target instanceof Level){
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$output .= "Spawnpoint of world " . $target->getName() . " set correctly!\n";
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}elseif($target !== $issuer){
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$output .= "Spawnpoint of " . $target->getName() . " set correctly!\n";
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}else{
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$output .= "Spawnpoint set correctly!\n";
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}
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break;
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case "spawn":
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if(!($issuer instanceof Player)){
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$output .= "Please run this command in-game.\n";
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break;
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}
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$issuer->teleport(Level::getDefault()->getSafeSpawn());
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break;
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case "ping":
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if(!($issuer instanceof Player)){
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$output .= "Please run this command in-game.\n";
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break;
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}
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$output .= "ping " . round($issuer->getLag(), 2) . "ms, packet loss " . round($issuer->getPacketLoss() * 100, 2) . "%, " . round($issuer->getBandwidth() / 1024, 2) . " KB/s\n";
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break;
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case "gamemode":
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$player = false;
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$setgm = false;
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$gms = array(
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"0" => 0,
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"survival" => 0,
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"s" => 0,
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"1" => 1,
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"creative" => 1,
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"c" => 1,
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"2" => 2,
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"adventure" => 2,
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"a" => 2,
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"3" => 3,
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"view" => 3,
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"viewer" => 3,
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"spectator" => 3,
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"v" => 3,
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);
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if(isset($params[1])){
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if(Player::get($params[1]) instanceof Player){
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$player = Player::get($params[1]);
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$setgm = $params[0];
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}elseif(Player::get($params[0]) instanceof Player){
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$player = Player::get($params[0]);
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$setgm = $params[1];
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}else{
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$output .= "Usage: /$cmd <mode> [player] or /$cmd [player] <mode>\n";
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break;
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}
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}elseif(isset($params[0])){
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if(!(Player::get($params[0]) instanceof Player)){
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if($issuer instanceof Player){
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$setgm = $params[0];
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$player = $issuer;
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}
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}
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}
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if(!($player instanceof Player) or !isset($gms[strtolower($setgm)])){
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$output .= "Usage: /$cmd <mode> [player] or /$cmd [player] <mode>\n";
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break;
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}
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if($player->setGamemode($gms[strtolower($setgm)])){
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$output .= "Gamemode of " . $player->getName() . " changed to " . $player->getGamemode() . "\n";
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}
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break;
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case "tp":
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if(count($params) <= 2 or substr($params[0], 0, 2) === "w:" or substr($params[1], 0, 2) === "w:"){
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if((!isset($params[1]) or substr($params[0], 0, 2) === "w:") and isset($params[0]) and ($issuer instanceof Player)){
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$name = $issuer->getName();
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$target = implode(" ", $params);
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}elseif(isset($params[1]) and isset($params[0])){
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$name = array_shift($params);
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$target = implode(" ", $params);
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}else{
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$output .= "Usage: /$cmd [target player] <destination player | w:world>\n";
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break;
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}
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if($this->teleport($name, $target) !== false){
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$output .= "\"$name\" teleported to \"$target\"\n";
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}else{
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$output .= "Couldn't teleport.\n";
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}
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}else{
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if(!isset($params[3]) and isset($params[2]) and isset($params[1]) and isset($params[0]) and ($issuer instanceof Player)){
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$name = $issuer->getName();
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$x = $params[0];
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$y = $params[1];
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$z = $params[2];
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}elseif(isset($params[3]) and isset($params[2]) and isset($params[1]) and isset($params[0])){
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$name = $params[0];
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$x = $params[1];
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$y = $params[2];
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$z = $params[3];
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}else{
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$output .= "Usage: /$cmd [player] <x> <y> <z>\n";
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break;
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}
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if($this->tppos($name, $x, $y, $z)){
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$output .= "\"$name\" teleported to ($x, $y, $z)\n";
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}else{
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$output .= "Couldn't teleport.\n";
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}
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}
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break;
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case "kill":
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case "suicide":
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if(!isset($params[0]) and ($issuer instanceof Player)){
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$player = $issuer;
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}else{
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$player = Player::get($params[0]);
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}
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if($player instanceof Player){
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$player->harm(1000, "console", true);
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$player->sendMessage("Ouch. That looks like it hurt.\n");
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}else{
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$output .= "Usage: /$cmd [player]\n";
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}
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break;
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case "list":
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$output .= "There are " . count(Player::$list) . "/" . $this->server->maxClients . " players online:\n";
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if(count(Player::$list) == 0){
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break;
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}
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foreach(Player::$list as $c){
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$output .= $c->getName() . ", ";
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}
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$output = substr($output, 0, -2) . "\n";
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break;
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}
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return $output;
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}
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public function teleport(&$name, &$target){
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if(substr($target, 0, 2) === "w:"){
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$lv = Level::get(substr($target, 2));
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if($lv instanceof Level){
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$origin = Player::get($name);
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if($origin instanceof Player){
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$name = $origin->getName();
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return $origin->teleport($lv->getSafeSpawn());
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}
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}else{
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return false;
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}
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}
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$player = Player::get($target);
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if($player instanceof Player and $player->spawned === true){
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$target = $player->getName();
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$origin = Player::get($name);
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if($origin instanceof Player){
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$name = $origin->getName();
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return $origin->teleport($player->entity);
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}
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}
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return false;
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}
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public function tppos(&$name, &$x, &$y, &$z){
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$player = Player::get($name);
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if($player instanceof Player and $player->spawned === true){
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$name = $player->getName();
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$x = $x{0} === "~" ? $player->x + floatval(substr($x, 1)) : floatval($x);
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$y = $y{0} === "~" ? $player->y + floatval(substr($y, 1)) : floatval($y);
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$z = $z{0} === "~" ? $player->z + floatval(substr($z, 1)) : floatval($z);
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$player->teleport(new Vector3($x, $y, $z));
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return true;
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}
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return false;
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}
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}
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@ -73,16 +73,10 @@ class TeleportCommand extends VanillaCommand{
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Command::broadcastCommandMessage($sender, "Set ".$target->getName()."'s spawnpoint to ".$pos->x.", ".$pos->y.", ".$pos->z);
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return true;
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}elseif($target->getLevel() !== null){
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$pos = count($args) === 4 ? 2:1;
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if($sender instanceof Player){
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$x = $this->getRelativeDouble($sender->x, $sender, $args[$pos++]);
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$y = $this->getRelativeDouble($sender->y, $sender, $args[$pos++], 0, 128);
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$z = $this->getRelativeDouble($sender->z, $sender, $args[$pos]);
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}else{
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$x = $this->getDouble($sender, $args[$pos++]);
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$y = $this->getDouble($sender, $args[$pos++], 0, 128);
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$z = $this->getDouble($sender, $args[$pos]);
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}
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$pos = count($args) === 4 ? 1:0;
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$x = $this->getRelativeDouble($target->x, $sender, $args[$pos++]);
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$y = $this->getRelativeDouble($target->y, $sender, $args[$pos++], 0, 128);
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$z = $this->getRelativeDouble($target->z, $sender, $args[$pos]);
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$target->teleport(new Vector3($x, $y, $z));
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Command::broadcastCommandMessage($sender, "Teleported ".$target->getName()." to ".round($x, 2).", ".round($y, 2).", ".round($z, 2));
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return true;
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