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Fixed villager professions being useless
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8fafef2f7f
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@ -33,7 +33,6 @@ class Villager extends Creature implements NPC, Ageable{
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const PROFESSION_PRIEST = 2;
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const PROFESSION_PRIEST = 2;
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const PROFESSION_BLACKSMITH = 3;
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const PROFESSION_BLACKSMITH = 3;
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const PROFESSION_BUTCHER = 4;
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const PROFESSION_BUTCHER = 4;
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const PROFESSION_GENERIC = 5;
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const NETWORK_ID = 15;
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const NETWORK_ID = 15;
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@ -46,9 +45,20 @@ class Villager extends Creature implements NPC, Ageable{
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protected function initEntity(){
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protected function initEntity(){
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parent::initEntity();
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parent::initEntity();
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if(!isset($this->namedtag->Profession)){
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$this->setProfession(self::PROFESSION_GENERIC);
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/** @var int $profession */
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$profession = $this->namedtag["Profession"] ?? self::PROFESSION_FARMER;
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if($profession > 4 or $profession < 0){
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$profession = self::PROFESSION_FARMER;
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}
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}
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$this->setProfession($profession);
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}
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public function saveNBT(){
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parent::saveNBT();
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$this->namedtag->Profession = new IntTag("Profession", $this->getProfession());
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}
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}
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public function spawnTo(Player $player){
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public function spawnTo(Player $player){
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@ -71,11 +81,11 @@ class Villager extends Creature implements NPC, Ageable{
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* @param int $profession
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* @param int $profession
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*/
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*/
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public function setProfession(int $profession){
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public function setProfession(int $profession){
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$this->namedtag->Profession = new IntTag("Profession", $profession);
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$this->setDataProperty(self::DATA_VARIANT, self::DATA_TYPE_INT, $profession);
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}
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}
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public function getProfession() : int{
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public function getProfession() : int{
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return (int) $this->namedtag["Profession"];
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return $this->getDataProperty(self::DATA_VARIANT);
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}
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}
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public function isBaby() : bool{
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public function isBaby() : bool{
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