mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-28 22:30:01 +00:00
Move more session logic out of Player
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parent
4d1e2d1b3a
commit
36e197e2a9
@ -67,7 +67,6 @@ use pocketmine\event\player\PlayerToggleFlightEvent;
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use pocketmine\event\player\PlayerToggleSneakEvent;
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use pocketmine\event\player\PlayerToggleSprintEvent;
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use pocketmine\event\player\PlayerTransferEvent;
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use pocketmine\event\server\DataPacketSendEvent;
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use pocketmine\inventory\CraftingGrid;
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use pocketmine\inventory\Inventory;
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use pocketmine\inventory\PlayerCursorInventory;
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@ -108,7 +107,6 @@ use pocketmine\network\mcpe\protocol\BookEditPacket;
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use pocketmine\network\mcpe\protocol\ChunkRadiusUpdatedPacket;
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use pocketmine\network\mcpe\protocol\ContainerClosePacket;
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use pocketmine\network\mcpe\protocol\DataPacket;
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use pocketmine\network\mcpe\protocol\DisconnectPacket;
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use pocketmine\network\mcpe\protocol\EntityEventPacket;
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use pocketmine\network\mcpe\protocol\InteractPacket;
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use pocketmine\network\mcpe\protocol\InventoryTransactionPacket;
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@ -185,10 +183,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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return $lname !== "rcon" and $lname !== "console" and $len >= 1 and $len <= 16 and preg_match("/[^A-Za-z0-9_ ]/", $name) === 0;
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}
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/** @var NetworkInterface */
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protected $interface;
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/**
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* @var PlayerNetworkSessionAdapter
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* TODO: remove this once player and network are divorced properly
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@ -203,12 +197,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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/** @var int */
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protected $port;
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/** @var bool[] */
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private $needACK = [];
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/** @var DataPacket[] */
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private $batchedPackets = [];
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/**
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* @var int
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* Last measurement of player's latency in milliseconds.
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@ -710,7 +698,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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* @param int $port
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*/
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public function __construct(NetworkInterface $interface, string $ip, int $port){
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$this->interface = $interface;
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$this->perm = new PermissibleBase($this);
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$this->namedtag = new CompoundTag();
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$this->server = Server::getInstance();
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@ -727,7 +714,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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$this->allowMovementCheats = (bool) $this->server->getProperty("player.anti-cheat.allow-movement-cheats", false);
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$this->sessionAdapter = new PlayerNetworkSessionAdapter($this->server, $this);
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$this->sessionAdapter = new PlayerNetworkSessionAdapter($this->server, $this, $interface);
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}
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/**
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@ -1802,11 +1789,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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if(count($this->loadQueue) > 0){
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$this->sendNextChunk();
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}
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if(count($this->batchedPackets) > 0){
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$this->server->batchPackets([$this], $this->batchedPackets, false);
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$this->batchedPackets = [];
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}
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}
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/**
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@ -3058,31 +3040,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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}
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}
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/**
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* Batch a Data packet into the channel list to send at the end of the tick
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*
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* @param DataPacket $packet
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*
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* @return bool
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*/
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public function batchDataPacket(DataPacket $packet) : bool{
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if(!$this->isConnected()){
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return false;
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}
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$timings = Timings::getSendDataPacketTimings($packet);
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$timings->startTiming();
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$this->server->getPluginManager()->callEvent($ev = new DataPacketSendEvent($this, $packet));
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if($ev->isCancelled()){
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$timings->stopTiming();
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return false;
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}
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$this->batchedPackets[] = clone $packet;
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$timings->stopTiming();
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return true;
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}
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/**
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* @param DataPacket $packet
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* @param bool $needACK
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@ -3100,25 +3057,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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throw new \InvalidArgumentException("Attempted to send " . get_class($packet) . " to " . $this->getName() . " too early");
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}
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$timings = Timings::getSendDataPacketTimings($packet);
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$timings->startTiming();
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try{
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$this->server->getPluginManager()->callEvent($ev = new DataPacketSendEvent($this, $packet));
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if($ev->isCancelled()){
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return false;
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}
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$identifier = $this->interface->putPacket($this, $packet, $needACK, $immediate);
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if($needACK and $identifier !== null){
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$this->needACK[$identifier] = false;
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return $identifier;
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}
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return true;
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}finally{
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$timings->stopTiming();
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}
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return $this->sessionAdapter->sendDataPacket($packet, $immediate);
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}
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/**
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@ -3368,12 +3307,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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if($this->isConnected() and !$this->closed){
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try{
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if($notify and strlen($reason) > 0){
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$pk = new DisconnectPacket();
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$pk->message = $reason;
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$this->directDataPacket($pk);
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}
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$this->interface->close($this, $notify ? $reason : "");
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$this->sessionAdapter->serverDisconnect($reason, $notify);
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$this->sessionAdapter = null;
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$this->server->getPluginManager()->unsubscribeFromPermission(Server::BROADCAST_CHANNEL_USERS, $this);
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@ -25,6 +25,7 @@ namespace pocketmine\network\mcpe;
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use pocketmine\event\server\DataPacketReceiveEvent;
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use pocketmine\event\server\DataPacketSendEvent;
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use pocketmine\network\mcpe\protocol\AdventureSettingsPacket;
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use pocketmine\network\mcpe\protocol\AnimatePacket;
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use pocketmine\network\mcpe\protocol\BlockEntityDataPacket;
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@ -37,6 +38,7 @@ use pocketmine\network\mcpe\protocol\CommandRequestPacket;
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use pocketmine\network\mcpe\protocol\ContainerClosePacket;
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use pocketmine\network\mcpe\protocol\CraftingEventPacket;
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use pocketmine\network\mcpe\protocol\DataPacket;
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use pocketmine\network\mcpe\protocol\DisconnectPacket;
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use pocketmine\network\mcpe\protocol\EntityEventPacket;
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use pocketmine\network\mcpe\protocol\EntityFallPacket;
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use pocketmine\network\mcpe\protocol\EntityPickRequestPacket;
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@ -62,6 +64,7 @@ use pocketmine\network\mcpe\protocol\SetPlayerGameTypePacket;
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use pocketmine\network\mcpe\protocol\ShowCreditsPacket;
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use pocketmine\network\mcpe\protocol\SpawnExperienceOrbPacket;
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use pocketmine\network\mcpe\protocol\TextPacket;
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use pocketmine\network\NetworkInterface;
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use pocketmine\Player;
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use pocketmine\Server;
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use pocketmine\timings\Timings;
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@ -72,10 +75,13 @@ class PlayerNetworkSessionAdapter extends NetworkSession{
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private $server;
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/** @var Player */
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private $player;
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/** @var NetworkInterface */
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private $interface;
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public function __construct(Server $server, Player $player){
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public function __construct(Server $server, Player $player, NetworkInterface $interface){
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$this->server = $server;
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$this->player = $player;
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$this->interface = $interface;
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}
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public function handleDataPacket(DataPacket $packet) : void{
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@ -96,6 +102,33 @@ class PlayerNetworkSessionAdapter extends NetworkSession{
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$timings->stopTiming();
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}
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public function sendDataPacket(DataPacket $packet, bool $immediate = false) : bool{
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$timings = Timings::getSendDataPacketTimings($packet);
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$timings->startTiming();
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try{
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$this->server->getPluginManager()->callEvent($ev = new DataPacketSendEvent($this->player, $packet));
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if($ev->isCancelled()){
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return false;
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}
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$this->interface->putPacket($this->player, $packet, false, $immediate);
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return true;
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}finally{
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$timings->stopTiming();
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}
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}
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public function serverDisconnect(string $reason, bool $notify = true) : void{
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if($notify){
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$pk = new DisconnectPacket();
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$pk->message = $reason;
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$pk->hideDisconnectionScreen = $reason === "";
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$this->sendDataPacket($pk, true);
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}
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$this->interface->close($this->player, $notify ? $reason : "");
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}
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public function handleLogin(LoginPacket $packet) : bool{
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return $this->player->handleLogin($packet);
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}
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