Extracted a ChunkSelector unit from Player

if anyone asks me why not use a static method, it's because I want to make this more dynamic going forward, and statics are anything but.
This commit is contained in:
Dylan K. Taylor
2020-07-09 11:42:12 +01:00
parent a5d77d5106
commit 36727aabf7
2 changed files with 72 additions and 38 deletions

View File

@ -211,6 +211,8 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
protected $spawnChunkLoadCount = 0;
/** @var int */
protected $chunksPerTick;
/** @var ChunkSelector */
protected $chunkSelector;
/** @var bool[] map: raw UUID (string) => bool */
protected $hiddenPlayers = [];
@ -280,6 +282,7 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
$this->perm = new PermissibleBase($this);
$this->chunksPerTick = (int) $this->server->getConfigGroup()->getProperty("chunk-sending.per-tick", 4);
$this->spawnThreshold = (int) (($this->server->getConfigGroup()->getProperty("chunk-sending.spawn-radius", 4) ** 2) * M_PI);
$this->chunkSelector = new ChunkSelector();
$namedtag = $this->server->getOfflinePlayerData($this->username); //TODO: make this async
@ -838,43 +841,6 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
}
}
/**
* @return \Generator<int, int, void, void>
*/
protected function selectChunks(int $radius, int $centerX, int $centerZ) : \Generator{
$radiusSquared = $radius ** 2;
for($x = 0; $x < $radius; ++$x){
for($z = 0; $z <= $x; ++$z){
if(($x ** 2 + $z ** 2) > $radiusSquared){
break; //skip to next band
}
//If the chunk is in the radius, others at the same offsets in different quadrants are also guaranteed to be.
/* Top right quadrant */
yield World::chunkHash($centerX + $x, $centerZ + $z);
/* Top left quadrant */
yield World::chunkHash($centerX - $x - 1, $centerZ + $z);
/* Bottom right quadrant */
yield World::chunkHash($centerX + $x, $centerZ - $z - 1);
/* Bottom left quadrant */
yield World::chunkHash($centerX - $x - 1, $centerZ - $z - 1);
if($x !== $z){
/* Top right quadrant mirror */
yield World::chunkHash($centerX + $z, $centerZ + $x);
/* Top left quadrant mirror */
yield World::chunkHash($centerX - $z - 1, $centerZ + $x);
/* Bottom right quadrant mirror */
yield World::chunkHash($centerX + $z, $centerZ - $x - 1);
/* Bottom left quadrant mirror */
yield World::chunkHash($centerX - $z - 1, $centerZ - $x - 1);
}
}
}
}
protected function orderChunks() : void{
if(!$this->isConnected() or $this->viewDistance === -1){
return;
@ -885,7 +851,7 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
$newOrder = [];
$unloadChunks = $this->usedChunks;
foreach($this->selectChunks(
foreach($this->chunkSelector->selectChunks(
$this->server->getAllowedViewDistance($this->viewDistance),
$this->location->getFloorX() >> 4,
$this->location->getFloorZ() >> 4