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https://github.com/pmmp/PocketMine-MP.git
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Extracted a ChunkSelector unit from Player
if anyone asks me why not use a static method, it's because I want to make this more dynamic going forward, and statics are anything but.
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@ -211,6 +211,8 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
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protected $spawnChunkLoadCount = 0;
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/** @var int */
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protected $chunksPerTick;
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/** @var ChunkSelector */
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protected $chunkSelector;
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/** @var bool[] map: raw UUID (string) => bool */
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protected $hiddenPlayers = [];
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@ -280,6 +282,7 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
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$this->perm = new PermissibleBase($this);
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$this->chunksPerTick = (int) $this->server->getConfigGroup()->getProperty("chunk-sending.per-tick", 4);
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$this->spawnThreshold = (int) (($this->server->getConfigGroup()->getProperty("chunk-sending.spawn-radius", 4) ** 2) * M_PI);
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$this->chunkSelector = new ChunkSelector();
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$namedtag = $this->server->getOfflinePlayerData($this->username); //TODO: make this async
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@ -838,43 +841,6 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
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}
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}
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/**
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* @return \Generator<int, int, void, void>
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*/
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protected function selectChunks(int $radius, int $centerX, int $centerZ) : \Generator{
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$radiusSquared = $radius ** 2;
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for($x = 0; $x < $radius; ++$x){
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for($z = 0; $z <= $x; ++$z){
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if(($x ** 2 + $z ** 2) > $radiusSquared){
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break; //skip to next band
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}
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//If the chunk is in the radius, others at the same offsets in different quadrants are also guaranteed to be.
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/* Top right quadrant */
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yield World::chunkHash($centerX + $x, $centerZ + $z);
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/* Top left quadrant */
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yield World::chunkHash($centerX - $x - 1, $centerZ + $z);
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/* Bottom right quadrant */
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yield World::chunkHash($centerX + $x, $centerZ - $z - 1);
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/* Bottom left quadrant */
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yield World::chunkHash($centerX - $x - 1, $centerZ - $z - 1);
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if($x !== $z){
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/* Top right quadrant mirror */
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yield World::chunkHash($centerX + $z, $centerZ + $x);
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/* Top left quadrant mirror */
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yield World::chunkHash($centerX - $z - 1, $centerZ + $x);
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/* Bottom right quadrant mirror */
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yield World::chunkHash($centerX + $z, $centerZ - $x - 1);
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/* Bottom left quadrant mirror */
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yield World::chunkHash($centerX - $z - 1, $centerZ - $x - 1);
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}
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}
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}
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}
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protected function orderChunks() : void{
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if(!$this->isConnected() or $this->viewDistance === -1){
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return;
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@ -885,7 +851,7 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
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$newOrder = [];
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$unloadChunks = $this->usedChunks;
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foreach($this->selectChunks(
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foreach($this->chunkSelector->selectChunks(
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$this->server->getAllowedViewDistance($this->viewDistance),
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$this->location->getFloorX() >> 4,
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$this->location->getFloorZ() >> 4
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