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Merge branch 'legacy/pm4' into stable
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@ -766,29 +766,21 @@ abstract class Entity{
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}
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protected function broadcastMovement(bool $teleport = false) : void{
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if($teleport){
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//TODO: HACK! workaround for https://github.com/pmmp/PocketMine-MP/issues/4394
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//this happens because MoveActor*Packet doesn't clear interpolation targets on the client, so the entity
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//snaps to the teleport position, but then lerps back to the original position if a normal movement for the
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//entity was recently broadcasted. This can be seen with players throwing ender pearls.
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//TODO: remove this if the bug ever gets fixed (lol)
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foreach($this->hasSpawned as $player){
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$this->despawnFrom($player);
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$this->spawnTo($player);
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}
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}else{
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NetworkBroadcastUtils::broadcastPackets($this->hasSpawned, [MoveActorAbsolutePacket::create(
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$this->id,
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$this->getOffsetPosition($this->location),
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$this->location->pitch,
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$this->location->yaw,
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$this->location->yaw,
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(
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//TODO: if the above hack for #4394 gets removed, we should be setting FLAG_TELEPORT here
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($this->onGround ? MoveActorAbsolutePacket::FLAG_GROUND : 0)
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)
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)]);
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}
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NetworkBroadcastUtils::broadcastPackets($this->hasSpawned, [MoveActorAbsolutePacket::create(
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$this->id,
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$this->getOffsetPosition($this->location),
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$this->location->pitch,
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$this->location->yaw,
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$this->location->yaw,
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(
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//TODO: We should be setting FLAG_TELEPORT here to disable client-side movement interpolation, but it
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//breaks player teleporting (observers see the player rubberband back to the pre-teleport position while
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//the teleported player sees themselves at the correct position), and does nothing whatsoever for
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//non-player entities (movement is still interpolated). Both of these are client bugs.
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//See https://github.com/pmmp/PocketMine-MP/issues/4394
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($this->onGround ? MoveActorAbsolutePacket::FLAG_GROUND : 0)
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)
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)]);
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}
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protected function broadcastMotion() : void{
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