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Added Event allocation pool, updated SPL with Class::onClassLoaded()
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@ -29,6 +29,8 @@ use pocketmine\Player;
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*/
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class PlayerAchievementAwardedEvent extends PlayerEvent implements Cancellable{
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public static $handlerList = null;
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public static $eventPool = [];
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public static $nextEvent = 0;
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/** @var string */
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protected $achievement;
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