Added Event allocation pool, updated SPL with Class::onClassLoaded()

This commit is contained in:
Shoghi Cervantes
2014-10-28 10:47:40 +01:00
parent 144a871c07
commit 350cee3d41
111 changed files with 327 additions and 109 deletions

View File

@ -55,7 +55,7 @@ class Cactus extends Transparent{
}
public function onEntityCollide(Entity $entity){
$ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_CONTACT, 1);
$ev = EntityDamageByBlockEvent::createEvent($this, $entity, EntityDamageEvent::CAUSE_CONTACT, 1);
Server::getInstance()->getPluginManager()->callEvent($ev);
if(!$ev->isCancelled()){
$entity->attack($ev->getFinalDamage(), $ev);
@ -81,7 +81,7 @@ class Cactus extends Transparent{
for($y = 1; $y < 3; ++$y){
$b = $this->getLevel()->getBlock(Vector3::createVector($this->x, $this->y + $y, $this->z));
if($b->getID() === self::AIR){
Server::getInstance()->getPluginManager()->callEvent($ev = new BlockGrowEvent($b, new Cactus()));
Server::getInstance()->getPluginManager()->callEvent($ev = BlockGrowEvent::createEvent($b, new Cactus()));
if(!$ev->isCancelled()){
$this->getLevel()->setBlock($b, $ev->getNewState(), true);
}