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World: Track entities separately from chunks
this allows entities to exist outside of generated chunks, with one caveat: they won't be saved in such cases. Obviously, for player entities, this doesn't matter. fixes #3947
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@ -195,11 +195,6 @@ parameters:
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count: 1
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path: ../../../src/permission/DefaultPermissions.php
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-
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message: "#^Cannot call method getEntities\\(\\) on pocketmine\\\\world\\\\format\\\\Chunk\\|null\\.$#"
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count: 1
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path: ../../../src/player/Player.php
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-
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message: "#^Cannot call method getSpawnLocation\\(\\) on pocketmine\\\\world\\\\World\\|null\\.$#"
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count: 1
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@ -265,11 +260,6 @@ parameters:
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count: 1
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path: ../../../src/world/Explosion.php
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-
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message: "#^Cannot call method getEntities\\(\\) on pocketmine\\\\world\\\\format\\\\Chunk\\|null\\.$#"
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count: 3
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path: ../../../src/world/World.php
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-
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message: "#^Parameter \\#3 \\$chunk of method pocketmine\\\\player\\\\Player\\:\\:onChunkChanged\\(\\) expects pocketmine\\\\world\\\\format\\\\Chunk, pocketmine\\\\world\\\\format\\\\Chunk\\|null given\\.$#"
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count: 1
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