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DustParticle constructor now uses Color object
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@ -31,6 +31,7 @@ use pocketmine\item\VanillaItems;
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use pocketmine\lang\TranslationContainer;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\utils\Color;
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use pocketmine\utils\Random;
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use pocketmine\utils\TextFormat;
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use pocketmine\world\particle\AngryVillagerParticle;
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@ -224,7 +225,7 @@ class ParticleCommand extends VanillaCommand{
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}elseif(strpos($name, "blockdust_") === 0){
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$d = explode("_", $name);
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if(count($d) >= 4){
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return new DustParticle(((int) $d[1]) & 0xff, ((int) $d[2]) & 0xff, ((int) $d[3]) & 0xff, isset($d[4]) ? ((int) $d[4]) & 0xff : 255);
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return new DustParticle(new Color(((int) $d[1]) & 0xff, ((int) $d[2]) & 0xff, ((int) $d[3]) & 0xff, isset($d[4]) ? ((int) $d[4]) & 0xff : 255));
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}
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}
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@ -24,9 +24,10 @@ declare(strict_types=1);
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namespace pocketmine\world\particle;
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use pocketmine\network\mcpe\protocol\types\ParticleIds;
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use pocketmine\utils\Color;
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class DustParticle extends GenericParticle{
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public function __construct(int $r, int $g, int $b, int $a = 255){
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parent::__construct(ParticleIds::DUST, (($a & 0xff) << 24) | (($r & 0xff) << 16) | (($g & 0xff) << 8) | ($b & 0xff));
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public function __construct(Color $color){
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parent::__construct(ParticleIds::DUST, $color->toARGB());
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}
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}
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