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https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-12 00:39:45 +00:00
SubChunkExplorer::moveTo() now returns a status
this can be used by SubChunkExplorer subclasses to implement specialized logic.
This commit is contained in:
parent
390bc631c8
commit
31c2c3abb5
@ -40,6 +40,7 @@ use pocketmine\math\Vector3;
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use pocketmine\world\particle\HugeExplodeSeedParticle;
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use pocketmine\world\particle\HugeExplodeSeedParticle;
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use pocketmine\world\sound\ExplodeSound;
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use pocketmine\world\sound\ExplodeSound;
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use pocketmine\world\utils\SubChunkExplorer;
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use pocketmine\world\utils\SubChunkExplorer;
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use pocketmine\world\utils\SubChunkExplorerStatus;
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use function ceil;
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use function ceil;
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use function floor;
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use function floor;
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use function mt_rand;
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use function mt_rand;
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@ -123,7 +124,7 @@ class Explosion{
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$pointerY += $shiftY;
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$pointerY += $shiftY;
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$pointerZ += $shiftZ;
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$pointerZ += $shiftZ;
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if(!$this->subChunkExplorer->moveTo($vBlockX, $vBlockY, $vBlockZ, false)){
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if($this->subChunkExplorer->moveTo($vBlockX, $vBlockY, $vBlockZ, false) === SubChunkExplorerStatus::INVALID){
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continue;
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continue;
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}
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}
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@ -29,6 +29,7 @@ use pocketmine\block\VanillaBlocks;
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use pocketmine\utils\Limits;
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use pocketmine\utils\Limits;
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use pocketmine\world\format\Chunk;
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use pocketmine\world\format\Chunk;
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use pocketmine\world\utils\SubChunkExplorer;
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use pocketmine\world\utils\SubChunkExplorer;
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use pocketmine\world\utils\SubChunkExplorerStatus;
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class SimpleChunkManager implements ChunkManager{
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class SimpleChunkManager implements ChunkManager{
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@ -50,14 +51,14 @@ class SimpleChunkManager implements ChunkManager{
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}
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}
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public function getBlockAt(int $x, int $y, int $z) : Block{
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public function getBlockAt(int $x, int $y, int $z) : Block{
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if($this->terrainPointer->moveTo($x, $y, $z, false)){
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if($this->terrainPointer->moveTo($x, $y, $z, false) !== SubChunkExplorerStatus::INVALID){
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return BlockFactory::getInstance()->fromFullBlock($this->terrainPointer->currentSubChunk->getFullBlock($x & 0xf, $y & 0xf, $z & 0xf));
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return BlockFactory::getInstance()->fromFullBlock($this->terrainPointer->currentSubChunk->getFullBlock($x & 0xf, $y & 0xf, $z & 0xf));
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}
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}
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return VanillaBlocks::AIR();
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return VanillaBlocks::AIR();
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}
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}
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public function setBlockAt(int $x, int $y, int $z, Block $block) : void{
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public function setBlockAt(int $x, int $y, int $z, Block $block) : void{
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if($this->terrainPointer->moveTo($x, $y, $z, true)){
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if($this->terrainPointer->moveTo($x, $y, $z, true) !== SubChunkExplorerStatus::INVALID){
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$this->terrainPointer->currentSubChunk->setFullBlock($x & 0xf, $y & 0xf, $z & 0xf, $block->getFullId());
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$this->terrainPointer->currentSubChunk->setFullBlock($x & 0xf, $y & 0xf, $z & 0xf, $block->getFullId());
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$this->terrainPointer->currentChunk->setDirtyFlag(Chunk::DIRTY_FLAG_TERRAIN, true);
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$this->terrainPointer->currentChunk->setDirtyFlag(Chunk::DIRTY_FLAG_TERRAIN, true);
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}else{
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}else{
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@ -24,6 +24,7 @@ declare(strict_types=1);
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namespace pocketmine\world\light;
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namespace pocketmine\world\light;
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use pocketmine\world\utils\SubChunkExplorer;
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use pocketmine\world\utils\SubChunkExplorer;
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use pocketmine\world\utils\SubChunkExplorerStatus;
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use function max;
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use function max;
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class BlockLightUpdate extends LightUpdate{
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class BlockLightUpdate extends LightUpdate{
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@ -50,7 +51,7 @@ class BlockLightUpdate extends LightUpdate{
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}
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}
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public function recalculateNode(int $x, int $y, int $z) : void{
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public function recalculateNode(int $x, int $y, int $z) : void{
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if($this->subChunkExplorer->moveTo($x, $y, $z, false)){
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if($this->subChunkExplorer->moveTo($x, $y, $z, false) !== SubChunkExplorerStatus::INVALID){
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$block = $this->subChunkExplorer->currentSubChunk->getFullBlock($x & 0xf, $y & 0xf, $z & 0xf);
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$block = $this->subChunkExplorer->currentSubChunk->getFullBlock($x & 0xf, $y & 0xf, $z & 0xf);
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$this->setAndUpdateLight($x, $y, $z, max($this->lightEmitters[$block], $this->getHighestAdjacentLight($x, $y, $z) - $this->lightFilters[$block]));
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$this->setAndUpdateLight($x, $y, $z, max($this->lightEmitters[$block], $this->getHighestAdjacentLight($x, $y, $z) - $this->lightFilters[$block]));
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}
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}
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@ -25,6 +25,7 @@ namespace pocketmine\world\light;
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use pocketmine\world\format\LightArray;
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use pocketmine\world\format\LightArray;
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use pocketmine\world\utils\SubChunkExplorer;
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use pocketmine\world\utils\SubChunkExplorer;
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use pocketmine\world\utils\SubChunkExplorerStatus;
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use pocketmine\world\World;
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use pocketmine\world\World;
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use function max;
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use function max;
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@ -65,7 +66,7 @@ abstract class LightUpdate{
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abstract public function recalculateNode(int $x, int $y, int $z) : void;
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abstract public function recalculateNode(int $x, int $y, int $z) : void;
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protected function getEffectiveLight(int $x, int $y, int $z) : int{
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protected function getEffectiveLight(int $x, int $y, int $z) : int{
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if($this->subChunkExplorer->moveTo($x, $y, $z, false)){
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if($this->subChunkExplorer->moveTo($x, $y, $z, false) !== SubChunkExplorerStatus::INVALID){
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return $this->currentLightArray->get($x & 0xf, $y & 0xf, $z & 0xf);
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return $this->currentLightArray->get($x & 0xf, $y & 0xf, $z & 0xf);
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}
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}
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return 0;
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return 0;
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@ -95,7 +96,7 @@ abstract class LightUpdate{
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private function prepareNodes() : LightPropagationContext{
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private function prepareNodes() : LightPropagationContext{
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$context = new LightPropagationContext();
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$context = new LightPropagationContext();
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foreach($this->updateNodes as $blockHash => [$x, $y, $z, $newLevel]){
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foreach($this->updateNodes as $blockHash => [$x, $y, $z, $newLevel]){
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if($this->subChunkExplorer->moveTo($x, $y, $z, false)){
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if($this->subChunkExplorer->moveTo($x, $y, $z, false) !== SubChunkExplorerStatus::INVALID){
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$oldLevel = $this->currentLightArray->get($x & 0xf, $y & 0xf, $z & 0xf);
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$oldLevel = $this->currentLightArray->get($x & 0xf, $y & 0xf, $z & 0xf);
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if($oldLevel !== $newLevel){
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if($oldLevel !== $newLevel){
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@ -131,7 +132,7 @@ abstract class LightUpdate{
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];
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];
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foreach($points as [$cx, $cy, $cz]){
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foreach($points as [$cx, $cy, $cz]){
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if($this->subChunkExplorer->moveTo($cx, $cy, $cz, false)){
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if($this->subChunkExplorer->moveTo($cx, $cy, $cz, false) !== SubChunkExplorerStatus::INVALID){
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$this->computeRemoveLight($cx, $cy, $cz, $oldAdjacentLight, $context);
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$this->computeRemoveLight($cx, $cy, $cz, $oldAdjacentLight, $context);
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}elseif($this->getEffectiveLight($cx, $cy, $cz) > 0 and !isset($context->spreadVisited[$index = World::blockHash($cx, $cy, $cz)])){
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}elseif($this->getEffectiveLight($cx, $cy, $cz) > 0 and !isset($context->spreadVisited[$index = World::blockHash($cx, $cy, $cz)])){
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$context->spreadVisited[$index] = true;
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$context->spreadVisited[$index] = true;
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@ -161,7 +162,7 @@ abstract class LightUpdate{
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];
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];
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foreach($points as [$cx, $cy, $cz]){
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foreach($points as [$cx, $cy, $cz]){
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if($this->subChunkExplorer->moveTo($cx, $cy, $cz, false)){
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if($this->subChunkExplorer->moveTo($cx, $cy, $cz, false) !== SubChunkExplorerStatus::INVALID){
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$this->computeSpreadLight($cx, $cy, $cz, $newAdjacentLight, $context);
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$this->computeSpreadLight($cx, $cy, $cz, $newAdjacentLight, $context);
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}
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}
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}
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}
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@ -24,6 +24,7 @@ declare(strict_types=1);
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namespace pocketmine\world\light;
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namespace pocketmine\world\light;
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use pocketmine\world\utils\SubChunkExplorer;
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use pocketmine\world\utils\SubChunkExplorer;
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use pocketmine\world\utils\SubChunkExplorerStatus;
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use pocketmine\world\World;
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use pocketmine\world\World;
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use function max;
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use function max;
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@ -59,7 +60,7 @@ class SkyLightUpdate extends LightUpdate{
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}
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}
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public function recalculateNode(int $x, int $y, int $z) : void{
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public function recalculateNode(int $x, int $y, int $z) : void{
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if(!$this->subChunkExplorer->moveTo($x, $y, $z, false)){
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if($this->subChunkExplorer->moveTo($x, $y, $z, false) === SubChunkExplorerStatus::INVALID){
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return;
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return;
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}
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}
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$chunk = $this->subChunkExplorer->currentChunk;
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$chunk = $this->subChunkExplorer->currentChunk;
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@ -55,7 +55,10 @@ class SubChunkExplorer{
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$this->world = $world;
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$this->world = $world;
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}
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}
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public function moveTo(int $x, int $y, int $z, bool $create) : bool{
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/**
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* @phpstan-return SubChunkExplorerStatus::*
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*/
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public function moveTo(int $x, int $y, int $z, bool $create) : int{
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if($this->currentChunk === null or $this->currentX !== ($x >> 4) or $this->currentZ !== ($z >> 4)){
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if($this->currentChunk === null or $this->currentX !== ($x >> 4) or $this->currentZ !== ($z >> 4)){
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$this->currentX = $x >> 4;
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$this->currentX = $x >> 4;
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$this->currentZ = $z >> 4;
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$this->currentZ = $z >> 4;
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@ -63,7 +66,7 @@ class SubChunkExplorer{
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$this->currentChunk = $this->world->getChunk($this->currentX, $this->currentZ, $create);
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$this->currentChunk = $this->world->getChunk($this->currentX, $this->currentZ, $create);
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if($this->currentChunk === null){
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if($this->currentChunk === null){
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return false;
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return SubChunkExplorerStatus::INVALID;
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}
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}
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}
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}
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@ -72,7 +75,7 @@ class SubChunkExplorer{
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if($this->currentY < 0 or $this->currentY >= $this->currentChunk->getHeight()){
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if($this->currentY < 0 or $this->currentY >= $this->currentChunk->getHeight()){
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$this->currentSubChunk = null;
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$this->currentSubChunk = null;
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return false;
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return SubChunkExplorerStatus::INVALID;
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}
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}
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$newSubChunk = $this->currentChunk->getSubChunk($y >> 4);
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$newSubChunk = $this->currentChunk->getSubChunk($y >> 4);
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@ -81,12 +84,16 @@ class SubChunkExplorer{
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if($this->onSubChunkChangeFunc !== null){
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if($this->onSubChunkChangeFunc !== null){
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($this->onSubChunkChangeFunc)();
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($this->onSubChunkChangeFunc)();
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}
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}
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return SubChunkExplorerStatus::MOVED;
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}
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}
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return true;
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return SubChunkExplorerStatus::OK;
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}
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}
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public function moveToChunk(int $chunkX, int $chunkY, int $chunkZ, bool $create) : bool{
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/**
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* @phpstan-return SubChunkExplorerStatus::*
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*/
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public function moveToChunk(int $chunkX, int $chunkY, int $chunkZ, bool $create) : int{
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//this is a cold path, so we don't care much if it's a bit slower (extra fcall overhead)
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//this is a cold path, so we don't care much if it's a bit slower (extra fcall overhead)
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return $this->moveTo($chunkX << 4, $chunkY << 4, $chunkZ << 4, $create);
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return $this->moveTo($chunkX << 4, $chunkY << 4, $chunkZ << 4, $create);
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}
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}
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37
src/world/utils/SubChunkExplorerStatus.php
Normal file
37
src/world/utils/SubChunkExplorerStatus.php
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@ -0,0 +1,37 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\world\utils;
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final class SubChunkExplorerStatus{
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private function __construct(){
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//NOOP
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}
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/** We encountered terrain not accessible by the current terrain provider */
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public const INVALID = 0;
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/** We remained inside the same (sub)chunk */
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public const OK = 1;
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/** We moved to a different (sub)chunk */
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public const MOVED = 2;
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}
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