mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-05 17:36:12 +00:00
Refactor a bunch of network-related things for easier auto-generation of protocol stuff
This commit is contained in:
157
src/pocketmine/network/mcpe/protocol/PacketPool.php
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157
src/pocketmine/network/mcpe/protocol/PacketPool.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\protocol;
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class PacketPool{
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/** @var \SplFixedArray<DataPacket> */
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protected static $pool = null;
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public static function init(){
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static::$pool = new \SplFixedArray(256);
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//Normal packets
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static::registerPacket(new LoginPacket());
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static::registerPacket(new PlayStatusPacket());
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static::registerPacket(new ServerToClientHandshakePacket());
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static::registerPacket(new ClientToServerHandshakePacket());
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static::registerPacket(new DisconnectPacket());
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static::registerPacket(new ResourcePacksInfoPacket());
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static::registerPacket(new ResourcePackStackPacket());
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static::registerPacket(new ResourcePackClientResponsePacket());
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static::registerPacket(new TextPacket());
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static::registerPacket(new SetTimePacket());
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static::registerPacket(new StartGamePacket());
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static::registerPacket(new AddPlayerPacket());
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static::registerPacket(new AddEntityPacket());
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static::registerPacket(new RemoveEntityPacket());
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static::registerPacket(new AddItemEntityPacket());
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static::registerPacket(new AddHangingEntityPacket());
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static::registerPacket(new TakeItemEntityPacket());
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static::registerPacket(new MoveEntityPacket());
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static::registerPacket(new MovePlayerPacket());
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static::registerPacket(new RiderJumpPacket());
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static::registerPacket(new RemoveBlockPacket());
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static::registerPacket(new UpdateBlockPacket());
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static::registerPacket(new AddPaintingPacket());
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static::registerPacket(new ExplodePacket());
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static::registerPacket(new LevelSoundEventPacket());
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static::registerPacket(new LevelEventPacket());
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static::registerPacket(new BlockEventPacket());
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static::registerPacket(new EntityEventPacket());
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static::registerPacket(new MobEffectPacket());
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static::registerPacket(new UpdateAttributesPacket());
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static::registerPacket(new MobEquipmentPacket());
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static::registerPacket(new MobArmorEquipmentPacket());
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static::registerPacket(new InteractPacket());
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static::registerPacket(new BlockPickRequestPacket());
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static::registerPacket(new UseItemPacket());
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static::registerPacket(new PlayerActionPacket());
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static::registerPacket(new EntityFallPacket());
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static::registerPacket(new HurtArmorPacket());
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static::registerPacket(new SetEntityDataPacket());
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static::registerPacket(new SetEntityMotionPacket());
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static::registerPacket(new SetEntityLinkPacket());
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static::registerPacket(new SetHealthPacket());
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static::registerPacket(new SetSpawnPositionPacket());
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static::registerPacket(new AnimatePacket());
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static::registerPacket(new RespawnPacket());
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static::registerPacket(new DropItemPacket());
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static::registerPacket(new InventoryActionPacket());
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static::registerPacket(new ContainerOpenPacket());
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static::registerPacket(new ContainerClosePacket());
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static::registerPacket(new ContainerSetSlotPacket());
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static::registerPacket(new ContainerSetDataPacket());
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static::registerPacket(new ContainerSetContentPacket());
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static::registerPacket(new CraftingDataPacket());
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static::registerPacket(new CraftingEventPacket());
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static::registerPacket(new AdventureSettingsPacket());
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static::registerPacket(new BlockEntityDataPacket());
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static::registerPacket(new PlayerInputPacket());
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static::registerPacket(new FullChunkDataPacket());
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static::registerPacket(new SetCommandsEnabledPacket());
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static::registerPacket(new SetDifficultyPacket());
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static::registerPacket(new ChangeDimensionPacket());
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static::registerPacket(new SetPlayerGameTypePacket());
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static::registerPacket(new PlayerListPacket());
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static::registerPacket(new SimpleEventPacket());
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static::registerPacket(new EventPacket());
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static::registerPacket(new SpawnExperienceOrbPacket());
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static::registerPacket(new ClientboundMapItemDataPacket());
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static::registerPacket(new MapInfoRequestPacket());
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static::registerPacket(new RequestChunkRadiusPacket());
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static::registerPacket(new ChunkRadiusUpdatedPacket());
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static::registerPacket(new ItemFrameDropItemPacket());
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static::registerPacket(new ReplaceItemInSlotPacket());
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static::registerPacket(new GameRulesChangedPacket());
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static::registerPacket(new CameraPacket());
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static::registerPacket(new AddItemPacket());
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static::registerPacket(new BossEventPacket());
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static::registerPacket(new ShowCreditsPacket());
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static::registerPacket(new AvailableCommandsPacket());
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static::registerPacket(new CommandStepPacket());
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static::registerPacket(new CommandBlockUpdatePacket());
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static::registerPacket(new UpdateTradePacket());
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static::registerPacket(new UpdateEquipPacket());
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static::registerPacket(new ResourcePackDataInfoPacket());
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static::registerPacket(new ResourcePackChunkDataPacket());
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static::registerPacket(new ResourcePackChunkRequestPacket());
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static::registerPacket(new TransferPacket());
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static::registerPacket(new PlaySoundPacket());
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static::registerPacket(new StopSoundPacket());
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static::registerPacket(new SetTitlePacket());
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static::registerPacket(new AddBehaviorTreePacket());
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static::registerPacket(new StructureBlockUpdatePacket());
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static::registerPacket(new ShowStoreOfferPacket());
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static::registerPacket(new PurchaseReceiptPacket());
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static::registerPacket(new BatchPacket());
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}
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/**
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* @param DataPacket $packet
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*/
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public static function registerPacket(DataPacket $packet){
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static::$pool[$packet->pid()] = clone $packet;
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}
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/**
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* @param int $pid
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* @return DataPacket
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*/
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public static function getPacketById(int $pid) : DataPacket{
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return static::$pool[$pid] ?? new UnknownPacket();
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}
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/**
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* @param string $buffer
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* @return DataPacket
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*/
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public static function getPacket(string $buffer) : DataPacket{
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$pk = static::getPacketById(ord($buffer{0}));
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$pk->setBuffer($buffer);
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return $pk;
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}
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}
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