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Entity: remove redundant check from spawnTo()
this won't be reached if the player isn't using this chunk anyway.
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@ -1952,7 +1952,7 @@ abstract class Entity extends Location implements Metadatable, EntityIds{
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* @param Player $player
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* @param Player $player
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*/
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*/
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public function spawnTo(Player $player) : void{
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public function spawnTo(Player $player) : void{
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if(!isset($this->hasSpawned[$player->getLoaderId()]) and $this->chunk !== null and isset($player->usedChunks[Level::chunkHash($this->chunk->getX(), $this->chunk->getZ())])){
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if(!isset($this->hasSpawned[$player->getLoaderId()])){
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$this->hasSpawned[$player->getLoaderId()] = $player;
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$this->hasSpawned[$player->getLoaderId()] = $player;
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$this->sendSpawnPacket($player);
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$this->sendSpawnPacket($player);
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