mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-10-18 20:14:31 +00:00
Implement campfire & soul campfire (#4696)
This commit is contained in:
277
src/block/Campfire.php
Normal file
277
src/block/Campfire.php
Normal file
@@ -0,0 +1,277 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\block;
|
||||
|
||||
use pocketmine\block\inventory\CampfireInventory;
|
||||
use pocketmine\block\tile\Campfire as TileCampfire;
|
||||
use pocketmine\block\utils\HorizontalFacingTrait;
|
||||
use pocketmine\block\utils\LightableTrait;
|
||||
use pocketmine\block\utils\SupportType;
|
||||
use pocketmine\crafting\FurnaceRecipe;
|
||||
use pocketmine\crafting\FurnaceType;
|
||||
use pocketmine\data\runtime\RuntimeDataDescriber;
|
||||
use pocketmine\entity\Entity;
|
||||
use pocketmine\entity\Living;
|
||||
use pocketmine\entity\projectile\Projectile;
|
||||
use pocketmine\entity\projectile\SplashPotion;
|
||||
use pocketmine\event\block\CampfireCookEvent;
|
||||
use pocketmine\event\entity\EntityDamageByBlockEvent;
|
||||
use pocketmine\event\entity\EntityDamageEvent;
|
||||
use pocketmine\item\Durable;
|
||||
use pocketmine\item\enchantment\VanillaEnchantments;
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\item\ItemTypeIds;
|
||||
use pocketmine\item\PotionType;
|
||||
use pocketmine\item\Shovel;
|
||||
use pocketmine\item\VanillaItems;
|
||||
use pocketmine\math\AxisAlignedBB;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\math\RayTraceResult;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\player\Player;
|
||||
use pocketmine\world\BlockTransaction;
|
||||
use pocketmine\world\sound\BlazeShootSound;
|
||||
use pocketmine\world\sound\FireExtinguishSound;
|
||||
use pocketmine\world\sound\FlintSteelSound;
|
||||
use pocketmine\world\sound\ItemFrameAddItemSound;
|
||||
use function count;
|
||||
use function min;
|
||||
use function mt_rand;
|
||||
|
||||
class Campfire extends Transparent{
|
||||
use HorizontalFacingTrait{
|
||||
HorizontalFacingTrait::describeBlockOnlyState as encodeFacingState;
|
||||
}
|
||||
use LightableTrait{
|
||||
LightableTrait::describeBlockOnlyState as encodeLitState;
|
||||
}
|
||||
|
||||
private const UPDATE_INTERVAL_TICKS = 10;
|
||||
|
||||
protected CampfireInventory $inventory;
|
||||
|
||||
/**
|
||||
* @var int[] slot => ticks
|
||||
* @phpstan-var array<int, int>
|
||||
*/
|
||||
protected array $cookingTimes = [];
|
||||
|
||||
protected function describeBlockOnlyState(RuntimeDataDescriber $w) : void{
|
||||
$this->encodeFacingState($w);
|
||||
$this->encodeLitState($w);
|
||||
}
|
||||
|
||||
public function readStateFromWorld() : Block{
|
||||
parent::readStateFromWorld();
|
||||
$tile = $this->position->getWorld()->getTile($this->position);
|
||||
if($tile instanceof TileCampfire){
|
||||
$this->inventory = $tile->getInventory();
|
||||
$this->cookingTimes = $tile->getCookingTimes();
|
||||
}else{
|
||||
$this->inventory = new CampfireInventory($this->position);
|
||||
}
|
||||
|
||||
return $this;
|
||||
}
|
||||
|
||||
public function writeStateToWorld() : void{
|
||||
parent::writeStateToWorld();
|
||||
$tile = $this->position->getWorld()->getTile($this->position);
|
||||
if($tile instanceof TileCampfire){
|
||||
$tile->setCookingTimes($this->cookingTimes);
|
||||
}
|
||||
}
|
||||
|
||||
public function hasEntityCollision() : bool{
|
||||
return true;
|
||||
}
|
||||
|
||||
public function getLightLevel() : int{
|
||||
return $this->lit ? 15 : 0;
|
||||
}
|
||||
|
||||
public function isAffectedBySilkTouch() : bool{
|
||||
return true;
|
||||
}
|
||||
|
||||
public function getDropsForCompatibleTool(Item $item) : array{
|
||||
return [
|
||||
VanillaItems::CHARCOAL()->setCount(2)
|
||||
];
|
||||
}
|
||||
|
||||
public function getSupportType(int $facing) : SupportType{
|
||||
return SupportType::NONE;
|
||||
}
|
||||
|
||||
protected function recalculateCollisionBoxes() : array{
|
||||
return [AxisAlignedBB::one()->trim(Facing::UP, 9 / 16)];
|
||||
}
|
||||
|
||||
public function getInventory() : CampfireInventory{
|
||||
return $this->inventory;
|
||||
}
|
||||
|
||||
protected function getFurnaceType() : FurnaceType{
|
||||
return FurnaceType::CAMPFIRE;
|
||||
}
|
||||
|
||||
protected function getEntityCollisionDamage() : int{
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the number of ticks during the item in the given slot has been cooked.
|
||||
*/
|
||||
public function setCookingTime(int $slot, int $time) : void{
|
||||
if($slot < 0 || $slot > 3){
|
||||
throw new \InvalidArgumentException("Slot must be in range 0-3");
|
||||
}
|
||||
if($time < 0 || $time > $this->getFurnaceType()->getCookDurationTicks()){
|
||||
throw new \InvalidArgumentException("CookingTime must be in range 0-" . $this->getFurnaceType()->getCookDurationTicks());
|
||||
}
|
||||
$this->cookingTimes[$slot] = $time;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of ticks during the item in the given slot has been cooked.
|
||||
*/
|
||||
public function getCookingTime(int $slot) : int{
|
||||
return $this->cookingTimes[$slot] ?? 0;
|
||||
}
|
||||
|
||||
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
|
||||
if($this->getSide(Facing::DOWN) instanceof Campfire){
|
||||
return false;
|
||||
}
|
||||
if($player !== null){
|
||||
$this->facing = $player->getHorizontalFacing();
|
||||
}
|
||||
$this->lit = true;
|
||||
return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
|
||||
}
|
||||
|
||||
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
|
||||
if(!$this->lit){
|
||||
if($item->getTypeId() === ItemTypeIds::FIRE_CHARGE){
|
||||
$item->pop();
|
||||
$this->ignite();
|
||||
$this->position->getWorld()->addSound($this->position, new BlazeShootSound());
|
||||
return true;
|
||||
}elseif($item->getTypeId() === ItemTypeIds::FLINT_AND_STEEL || $item->hasEnchantment(VanillaEnchantments::FIRE_ASPECT())){
|
||||
if($item instanceof Durable){
|
||||
$item->applyDamage(1);
|
||||
}
|
||||
$this->ignite();
|
||||
return true;
|
||||
}
|
||||
}elseif($item instanceof Shovel){
|
||||
$item->applyDamage(1);
|
||||
$this->extinguish();
|
||||
return true;
|
||||
}
|
||||
|
||||
if($this->position->getWorld()->getServer()->getCraftingManager()->getFurnaceRecipeManager($this->getFurnaceType())->match($item) !== null){
|
||||
$ingredient = clone $item;
|
||||
$ingredient->setCount(1);
|
||||
if(count($this->inventory->addItem($ingredient)) === 0){
|
||||
$item->pop();
|
||||
$this->position->getWorld()->addSound($this->position, new ItemFrameAddItemSound());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if($this->lit && $this->getSide(Facing::UP)->getTypeId() === BlockTypeIds::WATER){
|
||||
$this->extinguish();
|
||||
//TODO: Waterlogging
|
||||
}
|
||||
}
|
||||
|
||||
public function onEntityInside(Entity $entity) : bool{
|
||||
if(!$this->lit){
|
||||
if($entity->isOnFire()){
|
||||
$this->ignite();
|
||||
return false;
|
||||
}
|
||||
}elseif($entity instanceof Living){
|
||||
$entity->attack(new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_FIRE, $this->getEntityCollisionDamage()));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public function onProjectileHit(Projectile $projectile, RayTraceResult $hitResult) : void{
|
||||
if($this->lit && $projectile instanceof SplashPotion && $projectile->getPotionType() === PotionType::WATER){
|
||||
$this->extinguish();
|
||||
}
|
||||
}
|
||||
|
||||
public function onScheduledUpdate() : void{
|
||||
if($this->lit){
|
||||
$items = $this->inventory->getContents();
|
||||
$furnaceType = $this->getFurnaceType();
|
||||
$maxCookDuration = $furnaceType->getCookDurationTicks();
|
||||
foreach($items as $slot => $item){
|
||||
$this->setCookingTime($slot, min($maxCookDuration, $this->getCookingTime($slot) + self::UPDATE_INTERVAL_TICKS));
|
||||
if($this->getCookingTime($slot) >= $maxCookDuration){
|
||||
$result =
|
||||
($recipe = $this->position->getWorld()->getServer()->getCraftingManager()->getFurnaceRecipeManager($furnaceType)->match($item)) instanceof FurnaceRecipe ?
|
||||
$recipe->getResult() :
|
||||
VanillaItems::AIR();
|
||||
|
||||
$ev = new CampfireCookEvent($this, $slot, $item, $result);
|
||||
$ev->call();
|
||||
|
||||
if ($ev->isCancelled()){
|
||||
continue;
|
||||
}
|
||||
|
||||
$this->inventory->setItem($slot, VanillaItems::AIR());
|
||||
$this->setCookingTime($slot, 0);
|
||||
$this->position->getWorld()->dropItem($this->position->add(0.5, 1, 0.5), $ev->getResult());
|
||||
}
|
||||
}
|
||||
if(count($items) > 0){
|
||||
$this->position->getWorld()->setBlock($this->position, $this);
|
||||
}
|
||||
if(mt_rand(1, 6) === 1){
|
||||
$this->position->getWorld()->addSound($this->position, $furnaceType->getCookSound());
|
||||
}
|
||||
$this->position->getWorld()->scheduleDelayedBlockUpdate($this->position, self::UPDATE_INTERVAL_TICKS);
|
||||
}
|
||||
}
|
||||
|
||||
private function extinguish() : void{
|
||||
$this->position->getWorld()->addSound($this->position, new FireExtinguishSound());
|
||||
$this->position->getWorld()->setBlock($this->position, $this->setLit(false));
|
||||
}
|
||||
|
||||
private function ignite() : void{
|
||||
$this->position->getWorld()->addSound($this->position, new FlintSteelSound());
|
||||
$this->position->getWorld()->setBlock($this->position, $this->setLit(true));
|
||||
$this->position->getWorld()->scheduleDelayedBlockUpdate($this->position, self::UPDATE_INTERVAL_TICKS);
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user