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getSafeSpawn() may throw if the target terrain is not generated
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@ -150,7 +150,11 @@ class WorldManager{
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}
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}
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$this->server->getLogger()->info($this->server->getLanguage()->translateString("pocketmine.level.unloading", [$world->getDisplayName()]));
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$this->server->getLogger()->info($this->server->getLanguage()->translateString("pocketmine.level.unloading", [$world->getDisplayName()]));
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$safeSpawn = $this->defaultWorld !== null ? $this->defaultWorld->getSafeSpawn() : null;
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try{
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$safeSpawn = $this->defaultWorld !== null ? $this->defaultWorld->getSafeSpawn() : null;
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}catch(WorldException $e){
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$safeSpawn = null;
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}
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foreach($world->getPlayers() as $player){
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foreach($world->getPlayers() as $player){
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if($world === $this->defaultWorld or $safeSpawn === null){
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if($world === $this->defaultWorld or $safeSpawn === null){
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$player->disconnect("Forced default world unload");
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$player->disconnect("Forced default world unload");
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