mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-07 10:22:56 +00:00
Implemented network encryption (#2343)
For those who fuss about performance, you can disable the `network.enable-encryption` option to use sessions without encryption.
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@ -0,0 +1,45 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\handler;
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use pocketmine\network\mcpe\NetworkSession;
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use pocketmine\network\mcpe\protocol\ClientToServerHandshakePacket;
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/**
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* Handler responsible for awaiting client response from crypto handshake.
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*/
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class HandshakeSessionHandler extends SessionHandler{
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/** @var string */
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private $session;
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public function __construct(NetworkSession $session){
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$this->session = $session;
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}
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public function handleClientToServerHandshake(ClientToServerHandshakePacket $packet) : bool{
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$this->session->onLoginSuccess();
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return true;
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}
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}
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@ -30,7 +30,6 @@ use pocketmine\network\mcpe\protocol\BlockEntityDataPacket;
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use pocketmine\network\mcpe\protocol\BlockPickRequestPacket;
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use pocketmine\network\mcpe\protocol\BookEditPacket;
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use pocketmine\network\mcpe\protocol\BossEventPacket;
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use pocketmine\network\mcpe\protocol\ClientToServerHandshakePacket;
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use pocketmine\network\mcpe\protocol\CommandBlockUpdatePacket;
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use pocketmine\network\mcpe\protocol\CommandRequestPacket;
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use pocketmine\network\mcpe\protocol\ContainerClosePacket;
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@ -75,10 +74,6 @@ class SimpleSessionHandler extends SessionHandler{
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$this->player = $player;
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}
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public function handleClientToServerHandshake(ClientToServerHandshakePacket $packet) : bool{
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return false; //TODO
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}
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public function handleText(TextPacket $packet) : bool{
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if($packet->type === TextPacket::TYPE_CHAT){
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return $this->player->chat($packet->message);
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