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ParticleCommand: standardise usage, don't use legacy block/item IDs
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@ -23,11 +23,11 @@ declare(strict_types=1);
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namespace pocketmine\command\defaults;
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use pocketmine\block\BlockFactory;
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use pocketmine\block\BlockLegacyIds;
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use pocketmine\color\Color;
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use pocketmine\command\CommandSender;
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use pocketmine\command\utils\InvalidCommandSyntaxException;
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use pocketmine\item\ItemFactory;
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use pocketmine\item\StringToItemParser;
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use pocketmine\item\VanillaItems;
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use pocketmine\lang\KnownTranslationFactory;
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use pocketmine\math\Vector3;
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@ -70,7 +70,6 @@ use function explode;
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use function max;
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use function microtime;
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use function mt_rand;
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use function strpos;
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use function strtolower;
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class ParticleCommand extends VanillaCommand{
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@ -114,7 +113,7 @@ class ParticleCommand extends VanillaCommand{
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$count = isset($args[7]) ? max(1, (int) $args[7]) : 1;
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$data = isset($args[8]) ? (int) $args[8] : null;
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$data = $args[8] ?? null;
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$particle = $this->getParticle($name, $data);
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@ -138,7 +137,7 @@ class ParticleCommand extends VanillaCommand{
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return true;
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}
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private function getParticle(string $name, ?int $data = null) : ?Particle{
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private function getParticle(string $name, ?string $data = null) : ?Particle{
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switch($name){
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case "explode":
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return new ExplodeParticle();
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@ -156,7 +155,7 @@ class ParticleCommand extends VanillaCommand{
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case "crit":
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return new CriticalParticle();
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case "smoke":
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return new SmokeParticle($data ?? 0);
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return new SmokeParticle((int) ($data ?? 0));
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case "spell":
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return new EnchantParticle(new Color(0, 0, 0, 255)); //TODO: colour support
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case "instantspell":
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@ -175,25 +174,31 @@ class ParticleCommand extends VanillaCommand{
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case "lava":
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return new LavaParticle();
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case "reddust":
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return new RedstoneParticle($data ?? 1);
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return new RedstoneParticle((int) ($data ?? 1));
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case "snowballpoof":
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return new ItemBreakParticle(VanillaItems::SNOWBALL());
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case "slime":
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return new ItemBreakParticle(VanillaItems::SLIMEBALL());
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case "itembreak":
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if($data !== null && $data !== 0){
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return new ItemBreakParticle(ItemFactory::getInstance()->get($data));
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if($data !== null){
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$item = StringToItemParser::getInstance()->parse($data);
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if($item !== null && !$item->isNull()){
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return new ItemBreakParticle($item);
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}
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}
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break;
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case "terrain":
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if($data !== null && $data !== 0){
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return new TerrainParticle(BlockFactory::getInstance()->get($data, 0));
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if($data !== null){
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$block = StringToItemParser::getInstance()->parse($data)?->getBlock();
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if($block !== null && $block->getId() !== BlockLegacyIds::AIR){
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return new TerrainParticle($block);
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}
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}
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break;
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case "heart":
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return new HeartParticle($data ?? 0);
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return new HeartParticle((int) ($data ?? 0));
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case "ink":
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return new InkParticle($data ?? 0);
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return new InkParticle((int) ($data ?? 0));
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case "droplet":
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return new RainSplashParticle();
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case "enchantmenttable":
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@ -203,26 +208,32 @@ class ParticleCommand extends VanillaCommand{
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case "angryvillager":
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return new AngryVillagerParticle();
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case "forcefield":
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return new BlockForceFieldParticle($data ?? 0);
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return new BlockForceFieldParticle((int) ($data ?? 0));
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case "mobflame":
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return new EntityFlameParticle();
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}
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if(strpos($name, "iconcrack_") === 0){
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$d = explode("_", $name);
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if(count($d) === 3){
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return new ItemBreakParticle(ItemFactory::getInstance()->get((int) $d[1], (int) $d[2]));
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}
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}elseif(strpos($name, "blockcrack_") === 0){
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$d = explode("_", $name);
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if(count($d) === 2){
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return new TerrainParticle(BlockFactory::getInstance()->get(((int) $d[1]) & 0xff, ((int) $d[1]) >> 12));
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}
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}elseif(strpos($name, "blockdust_") === 0){
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$d = explode("_", $name);
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if(count($d) >= 4){
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return new DustParticle(new Color(((int) $d[1]) & 0xff, ((int) $d[2]) & 0xff, ((int) $d[3]) & 0xff, isset($d[4]) ? ((int) $d[4]) & 0xff : 255));
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}
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case "iconcrack":
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if($data !== null && ($item = StringToItemParser::getInstance()->parse($data)) !== null && !$item->isNull()){
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return new ItemBreakParticle($item);
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}
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break;
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case "blockcrack":
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if($data !== null && ($block = StringToItemParser::getInstance()->parse($data)?->getBlock()) !== null && $block->getId() !== BlockLegacyIds::AIR){
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return new TerrainParticle($block);
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}
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break;
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case "blockdust":
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if($data !== null){
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$d = explode("_", $data);
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if(count($d) >= 3){
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return new DustParticle(new Color(
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((int) $d[0]) & 0xff,
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((int) $d[1]) & 0xff,
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((int) $d[2]) & 0xff,
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((int) ($d[3] ?? 255)) & 0xff
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));
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}
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}
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break;
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}
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return null;
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