Cleaned up muddled varint/varlong mess, added separate methods for entity unique and runtime ids, moved some MCPE-protocol-specific methods out of BinaryStream

This commit is contained in:
Dylan K. Taylor
2017-03-08 19:34:12 +00:00
parent 3a044f0154
commit 295d9bc80b
36 changed files with 177 additions and 110 deletions

View File

@ -55,17 +55,17 @@ class PlayerActionPacket extends DataPacket{
public $face;
public function decode(){
$this->eid = $this->getEntityId();
$this->eid = $this->getEntityRuntimeId();
$this->action = $this->getVarInt();
$this->getBlockCoords($this->x, $this->y, $this->z);
$this->getBlockPosition($this->x, $this->y, $this->z);
$this->face = $this->getVarInt();
}
public function encode(){
$this->reset();
$this->putEntityId($this->eid);
$this->putEntityRuntimeId($this->eid);
$this->putVarInt($this->action);
$this->putBlockCoords($this->x, $this->y, $this->z);
$this->putBlockPosition($this->x, $this->y, $this->z);
$this->putVarInt($this->face);
}