Cleaned up muddled varint/varlong mess, added separate methods for entity unique and runtime ids, moved some MCPE-protocol-specific methods out of BinaryStream

This commit is contained in:
Dylan K. Taylor
2017-03-08 19:34:12 +00:00
parent 3a044f0154
commit 295d9bc80b
36 changed files with 177 additions and 110 deletions

View File

@ -51,8 +51,8 @@ class AddPlayerPacket extends DataPacket{
$this->reset();
$this->putUUID($this->uuid);
$this->putString($this->username);
$this->putEntityId($this->eid); //EntityUniqueID
$this->putEntityId($this->eid); //EntityRuntimeID
$this->putEntityUniqueId($this->eid);
$this->putEntityRuntimeId($this->eid);
$this->putVector3f($this->x, $this->y, $this->z);
$this->putVector3f($this->speedX, $this->speedY, $this->speedZ);
$this->putLFloat($this->pitch);