mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-07 10:22:56 +00:00
Eliminate repeated calls to Position->getWorld()
as well as improving readability, it also improves performance in some areas.
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@ -53,13 +53,14 @@ class Grass extends Opaque{
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}
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public function onRandomTick() : void{
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$lightAbove = $this->position->getWorld()->getFullLightAt($this->position->x, $this->position->y + 1, $this->position->z);
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if($lightAbove < 4 && $this->position->getWorld()->getBlockAt($this->position->x, $this->position->y + 1, $this->position->z)->getLightFilter() >= 2){
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$world = $this->position->getWorld();
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$lightAbove = $world->getFullLightAt($this->position->x, $this->position->y + 1, $this->position->z);
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if($lightAbove < 4 && $world->getBlockAt($this->position->x, $this->position->y + 1, $this->position->z)->getLightFilter() >= 2){
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//grass dies
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$ev = new BlockSpreadEvent($this, $this, VanillaBlocks::DIRT());
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$ev->call();
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if(!$ev->isCancelled()){
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$this->position->getWorld()->setBlock($this->position, $ev->getNewState(), false);
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$world->setBlock($this->position, $ev->getNewState(), false);
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}
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}elseif($lightAbove >= 9){
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//try grass spread
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@ -68,12 +69,12 @@ class Grass extends Opaque{
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$y = mt_rand($this->position->y - 3, $this->position->y + 1);
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$z = mt_rand($this->position->z - 1, $this->position->z + 1);
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$b = $this->position->getWorld()->getBlockAt($x, $y, $z);
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$b = $world->getBlockAt($x, $y, $z);
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if(
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!($b instanceof Dirt) ||
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$b->isCoarse() ||
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$this->position->getWorld()->getFullLightAt($x, $y + 1, $z) < 4 ||
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$this->position->getWorld()->getBlockAt($x, $y + 1, $z)->getLightFilter() >= 2
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$world->getFullLightAt($x, $y + 1, $z) < 4 ||
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$world->getBlockAt($x, $y + 1, $z)->getLightFilter() >= 2
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){
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continue;
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}
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@ -81,7 +82,7 @@ class Grass extends Opaque{
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$ev = new BlockSpreadEvent($b, $this, VanillaBlocks::GRASS());
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$ev->call();
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if(!$ev->isCancelled()){
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$this->position->getWorld()->setBlock($b->position, $ev->getNewState(), false);
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$world->setBlock($b->position, $ev->getNewState(), false);
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}
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}
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}
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@ -91,23 +92,24 @@ class Grass extends Opaque{
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if($face !== Facing::UP){
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return false;
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}
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$world = $this->position->getWorld();
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if($item instanceof Fertilizer){
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$item->pop();
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TallGrassObject::growGrass($this->position->getWorld(), $this->position, new Random(mt_rand()), 8, 2);
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TallGrassObject::growGrass($world, $this->position, new Random(mt_rand()), 8, 2);
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return true;
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}elseif($item instanceof Hoe){
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$item->applyDamage(1);
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$newBlock = VanillaBlocks::FARMLAND();
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$this->position->getWorld()->addSound($this->position->add(0.5, 0.5, 0.5), new ItemUseOnBlockSound($newBlock));
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$this->position->getWorld()->setBlock($this->position, $newBlock);
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$world->addSound($this->position->add(0.5, 0.5, 0.5), new ItemUseOnBlockSound($newBlock));
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$world->setBlock($this->position, $newBlock);
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return true;
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}elseif($item instanceof Shovel && $this->getSide(Facing::UP)->getId() === BlockLegacyIds::AIR){
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$item->applyDamage(1);
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$newBlock = VanillaBlocks::GRASS_PATH();
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$this->position->getWorld()->addSound($this->position->add(0.5, 0.5, 0.5), new ItemUseOnBlockSound($newBlock));
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$this->position->getWorld()->setBlock($this->position, $newBlock);
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$world->addSound($this->position->add(0.5, 0.5, 0.5), new ItemUseOnBlockSound($newBlock));
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$world->setBlock($this->position, $newBlock);
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return true;
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}
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