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Fixed typo, BLockLight -> BlockLight
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@ -68,7 +68,7 @@ class Chunk extends BaseFullChunk{
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$this->nbt->BiomeColors = new IntArray("BiomeColors", array_fill(0, 156, Binary::readInt("\x00\x85\xb2\x4a")));
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}
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parent::__construct($level, $this->nbt["xPos"], $this->nbt["zPos"], $this->nbt["Blocks"], $this->nbt["Data"], $this->nbt["SkyLight"], $this->nbt["BLockLight"], $this->nbt->Biomes->getValue(), $this->nbt->BiomeColors->getValue(), $this->nbt->Entities->getValue(), $this->nbt->TileEntities->getValue());
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parent::__construct($level, $this->nbt["xPos"], $this->nbt["zPos"], $this->nbt["Blocks"], $this->nbt["Data"], $this->nbt["SkyLight"], $this->nbt["BlockLight"], $this->nbt->Biomes->getValue(), $this->nbt->BiomeColors->getValue(), $this->nbt->Entities->getValue(), $this->nbt->TileEntities->getValue());
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}
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public function getBlockId($x, $y, $z){
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