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https://github.com/pmmp/PocketMine-MP.git
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Added chunk spawn threshold for players
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ed2ba70a29
commit
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@ -191,6 +191,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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protected $viewDistance;
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protected $viewDistance;
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protected $chunksPerTick;
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protected $chunksPerTick;
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protected $spawnThreshold;
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/** @var null|Position */
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/** @var null|Position */
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private $spawnPosition = null;
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private $spawnPosition = null;
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@ -429,6 +430,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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$this->port = $port;
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$this->port = $port;
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$this->clientID = $clientID;
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$this->clientID = $clientID;
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$this->chunksPerTick = (int) $this->server->getProperty("chunk-sending.per-tick", 4);
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$this->chunksPerTick = (int) $this->server->getProperty("chunk-sending.per-tick", 4);
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$this->spawnThreshold = (int) $this->server->getProperty("chunk-sending.spawn-threshold", 56);
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$this->spawnPosition = null;
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$this->spawnPosition = null;
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$this->gamemode = $this->server->getGamemode();
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$this->gamemode = $this->server->getGamemode();
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$this->setLevel($this->server->getDefaultLevel(), true);
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$this->setLevel($this->server->getDefaultLevel(), true);
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@ -610,18 +612,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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$this->level->requestChunk($X, $Z, $this, LevelProvider::ORDER_ZXY);
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$this->level->requestChunk($X, $Z, $this, LevelProvider::ORDER_ZXY);
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}
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}
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if(count($this->usedChunks) >= 8 and $this->spawned === false){
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if(count($this->usedChunks) >= $this->spawnThreshold and $this->spawned === false){
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$spawned = 0;
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foreach($this->usedChunks as $d){
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if($d === true){
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$spawned++;
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}
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}
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if($spawned < 4){
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return;
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}
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$this->spawned = true;
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$this->spawned = true;
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$this->sendSettings();
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$this->sendSettings();
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@ -46,6 +46,8 @@ chunk-sending:
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per-tick: 8
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per-tick: 8
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#Amount of chunks sent around each player
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#Amount of chunks sent around each player
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max-chunks: 256
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max-chunks: 256
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#Amount of chunks that need to be sent before spawning the player
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spawn-threshold: 56
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chunk-ticking:
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chunk-ticking:
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#Max amount of chunks processed each tick
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#Max amount of chunks processed each tick
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