Fixed spawning of Tile entities via chunk packets

This commit is contained in:
Shoghi Cervantes
2014-06-22 18:05:42 +02:00
parent 0d5eb149ab
commit 279a438ae6
33 changed files with 58 additions and 87 deletions

View File

@ -29,7 +29,6 @@ use pocketmine\nbt\tag\Byte;
use pocketmine\nbt\tag\ByteArray;
use pocketmine\nbt\tag\Compound;
use pocketmine\nbt\tag\Enum;
use pocketmine\nbt\tag\IntArray;
use pocketmine\utils\Binary;
@ -74,7 +73,7 @@ class Chunk extends BaseChunk{
}
if(!isset($this->nbt->BiomeColors) or !($this->nbt->BiomeColors instanceof IntArray)){
$this->nbt->BiomeColors = new IntArray("BiomeColors", array_fill(0, 156, Binary::readInt("\x01\x85\xb2\x4a")));
$this->nbt->BiomeColors = new IntArray("BiomeColors", array_fill(0, 156, Binary::readInt("\x00\x85\xb2\x4a")));
}
$sections = [];