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Fixed spawning of Tile entities via chunk packets
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@ -29,10 +29,10 @@ use pocketmine\nbt\tag\Byte;
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use pocketmine\nbt\tag\Compound;
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use pocketmine\nbt\tag\Enum;
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use pocketmine\nbt\tag\Short;
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use pocketmine\Network;
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use pocketmine\network\protocol\AddPlayerPacket;
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use pocketmine\network\protocol\RemovePlayerPacket;
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use pocketmine\network\protocol\SetEntityMotionPacket;
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use pocketmine\Network;
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use pocketmine\Player;
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use pocketmine\utils\TextFormat;
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