Fixed spawning of Tile entities via chunk packets

This commit is contained in:
Shoghi Cervantes
2014-06-22 18:05:42 +02:00
parent 0d5eb149ab
commit 279a438ae6
33 changed files with 58 additions and 87 deletions

View File

@@ -32,7 +32,6 @@ use pocketmine\event\entity\EntityMoveEvent;
use pocketmine\event\entity\EntitySpawnEvent;
use pocketmine\event\entity\EntityTeleportEvent;
use pocketmine\level\format\Chunk;
use pocketmine\level\Level;
use pocketmine\level\Position;
use pocketmine\math\AxisAlignedBB;
@@ -43,13 +42,13 @@ use pocketmine\nbt\tag\Byte;
use pocketmine\nbt\tag\Compound;
use pocketmine\nbt\tag\Float;
use pocketmine\nbt\tag\Short;
use pocketmine\Network;
use pocketmine\network\protocol\MoveEntityPacket_PosRot;
use pocketmine\network\protocol\MovePlayerPacket;
use pocketmine\network\protocol\RemoveEntityPacket;
use pocketmine\network\protocol\SetEntityMotionPacket;
use pocketmine\network\protocol\SetTimePacket;
use pocketmine\network\protocol\UnloadChunkPacket;
use pocketmine\Network;
use pocketmine\Player;
use pocketmine\plugin\Plugin;
use pocketmine\Server;