fix collision detection not detecting fence & fence-gate, fixed nether-brick fence gate AABB, close #1299

This commit is contained in:
Dylan K. Taylor
2017-09-29 15:27:14 +01:00
parent a33be643c4
commit 27798c69ee
3 changed files with 31 additions and 17 deletions

View File

@ -1094,12 +1094,13 @@ class Level implements ChunkManager, Metadatable{
* @return Block[]
*/
public function getCollisionBlocks(AxisAlignedBB $bb, bool $targetFirst = false) : array{
$minX = Math::floorFloat($bb->minX);
$minY = Math::floorFloat($bb->minY);
$minZ = Math::floorFloat($bb->minZ);
$maxX = Math::ceilFloat($bb->maxX);
$maxY = Math::ceilFloat($bb->maxY);
$maxZ = Math::ceilFloat($bb->maxZ);
$bbPlusOne = $bb->grow(1, 1, 1);
$minX = Math::floorFloat($bbPlusOne->minX);
$minY = Math::floorFloat($bbPlusOne->minY);
$minZ = Math::floorFloat($bbPlusOne->minZ);
$maxX = Math::ceilFloat($bbPlusOne->maxX);
$maxY = Math::ceilFloat($bbPlusOne->maxY);
$maxZ = Math::ceilFloat($bbPlusOne->maxZ);
$collides = [];
@ -1157,12 +1158,13 @@ class Level implements ChunkManager, Metadatable{
* @return AxisAlignedBB[]
*/
public function getCollisionCubes(Entity $entity, AxisAlignedBB $bb, bool $entities = true) : array{
$minX = Math::floorFloat($bb->minX);
$minY = Math::floorFloat($bb->minY);
$minZ = Math::floorFloat($bb->minZ);
$maxX = Math::ceilFloat($bb->maxX);
$maxY = Math::ceilFloat($bb->maxY);
$maxZ = Math::ceilFloat($bb->maxZ);
$bbPlusOne = $bb->grow(1, 1, 1);
$minX = Math::floorFloat($bbPlusOne->minX);
$minY = Math::floorFloat($bbPlusOne->minY);
$minZ = Math::floorFloat($bbPlusOne->minZ);
$maxX = Math::ceilFloat($bbPlusOne->maxX);
$maxY = Math::ceilFloat($bbPlusOne->maxY);
$maxZ = Math::ceilFloat($bbPlusOne->maxZ);
$collides = [];