Solved packet encode/decode boilerplate code issue

Something as simple as forgetting the reset() when encoding would cause lots of problems which could go unnoticed. This should be fully backwards-compatible but needs more tests.
This commit is contained in:
Dylan K. Taylor
2017-07-07 13:59:09 +01:00
parent 1a5e3b2ad0
commit 2726f2a011
88 changed files with 195 additions and 262 deletions

View File

@ -36,15 +36,14 @@ class PlayerInputPacket extends DataPacket{
public $unknownBool1;
public $unknownBool2;
public function decode(){
public function decodePayload(){
$this->motionX = $this->getLFloat();
$this->motionY = $this->getLFloat();
$this->unknownBool1 = $this->getBool();
$this->unknownBool2 = $this->getBool();
}
public function encode(){
$this->reset();
public function encodePayload(){
$this->putLFloat($this->motionX);
$this->putLFloat($this->motionY);
$this->putBool($this->unknownBool1);